일꾼(Worker) 개발 및 Kaykit Adventurer 애셋 추가
코어 오른쪽 건물에서 상호작용 하면 Worker 생성 Worker와 상호작용하면 Worker가 플레이어를 따라옴 그 상태에서 자원과 상호작용하면 Worker를 자원에 배치할 수 있음.
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@@ -50,8 +50,8 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ScreenSpaceAmbientOcclusionPass.cs" />
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<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\History\RawColorHistory.cs" />
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@@ -143,8 +143,8 @@
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<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ColorGradingLutPass.cs" />
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<Compile Include="Assets\FlatKit\[Render Pipeline] URP\RenderFeatures\Common\ScreenRenderPass.cs" />
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<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\ColorGradingLutPass.cs" />
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<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Tiling\TileRangeExpansionJob.cs" />
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<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\TemporalAA.cs" />
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@@ -247,8 +247,8 @@
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<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\FrameData\UniversalLightData.cs" />
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<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Decal\Entities\DecalDrawSystem.cs" />
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<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\PostProcessPass.cs" />
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<Compile Include="Library\PackageCache\com.unity.render-pipelines.universal@1e87cf1dccb8\Runtime\Passes\CapturePass.cs" />
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@@ -832,6 +832,10 @@
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