데이터 파이프라인 플레이어 부분 개선
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@@ -59,7 +59,8 @@ namespace Northbound.Editor
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prefabSetups = new Dictionary<string, IPrefabSetup>
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{
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{ "Monster", new MonsterPrefabSetup() },
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{ "Tower", new TowerPrefabSetup() }
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{ "Tower", new TowerPrefabSetup() },
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{ "Player", new PlayerPrefabSetup() }
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};
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}
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@@ -112,7 +113,14 @@ namespace Northbound.Editor
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}
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}
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Debug.Log($"[CSVToSOImporter] {typeName}: {successCount} prefabs created/updated");
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if (typeName == "Player")
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{
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Debug.Log($"[CSVToSOImporter] {typeName}: Player prefab updated successfully");
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}
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else
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{
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Debug.Log($"[CSVToSOImporter] {typeName}: {successCount} prefabs created/updated");
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}
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// If towers were imported, auto-configure BuildingManager
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// TowerData now extends BuildingData, so it can be used directly!
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@@ -174,16 +182,25 @@ namespace Northbound.Editor
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}
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}
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string prefabPath = $"Assets/Prefabs/{typeName}/{typeName}{id}.prefab";
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Directory.CreateDirectory(Path.Combine(Application.dataPath, $"Prefabs/{typeName}"));
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GameObject prefabObj;
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if (typeName == "Player")
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{
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PlayerPrefabSetup.UpdatePlayerPrefab((PlayerData)data);
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prefabObj = null;
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}
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else
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{
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string prefabPath = $"Assets/Prefabs/{typeName}/{typeName}{id}.prefab";
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Directory.CreateDirectory(Path.Combine(Application.dataPath, $"Prefabs/{typeName}"));
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GameObject prefabInstance = GameObject.Instantiate(template);
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prefabInstance.name = $"{typeName}{id}";
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GameObject prefabInstance = GameObject.Instantiate(template);
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prefabInstance.name = $"{typeName}{id}";
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prefabSetup.SetupPrefab(prefabInstance, data);
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prefabSetup.SetupPrefab(prefabInstance, data);
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GameObject prefabObj = PrefabUtility.SaveAsPrefabAsset(prefabInstance, prefabPath);
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GameObject.DestroyImmediate(prefabInstance);
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prefabObj = PrefabUtility.SaveAsPrefabAsset(prefabInstance, prefabPath);
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GameObject.DestroyImmediate(prefabInstance);
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}
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// Now set the prefab reference on data
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if (data is BuildingData buildingData)
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