데이터 파이프라인 플레이어 부분 개선

This commit is contained in:
2026-02-01 11:32:19 +09:00
parent fe046611b0
commit 3ae37d4126
7 changed files with 129 additions and 17 deletions

View File

@@ -81,7 +81,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::NetworkPlayerController
ShowTopMostFoldoutHeaderGroup: 1
moveSpeed: 5
moveSpeed: 10
rotationSpeed: 10
initialTeam: 1
maxHealth: 100
@@ -211,9 +211,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.AttackAction
ShowTopMostFoldoutHeaderGroup: 1
attackRange: 3
attackDamage: 100
attackCooldown: 0.5
attackRange: 6
attackDamage: 200
attackCooldown: 1
attackableLayer:
serializedVersion: 2
m_Bits: 4294967295
@@ -260,7 +260,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerResourceInventory
ShowTopMostFoldoutHeaderGroup: 1
maxResourceCapacity: 50
maxResourceCapacity: 100
--- !u!114 &2148255267416253297
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -274,7 +274,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.PlayerVisionProvider
ShowTopMostFoldoutHeaderGroup: 1
visionRange: 10
visionRange: 20
--- !u!1001 &1445453803682481668
PrefabInstance:
m_ObjectHideFlags: 0