에디터에서 전장의 안개 기능을 끌 수 있는 기능 추가

This commit is contained in:
2026-02-01 01:52:05 +09:00
parent 5d0ed26578
commit 3a2b5c7054
2 changed files with 28 additions and 0 deletions

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@@ -217,6 +217,10 @@ namespace Northbound
[Tooltip("Minimum obstacle height to block vision")]
public float minBlockingHeight = 2.0f;
[Header("Editor Settings")]
[Tooltip("Disable fog of war in Unity Editor for easier development")]
public bool disableInEditor = true;
// 서버: 각 플레이어별 가시성 맵
private Dictionary<ulong, FogOfWarData> _serverFogData = new Dictionary<ulong, FogOfWarData>();
@@ -462,6 +466,11 @@ namespace Northbound
/// </summary>
public FogOfWarState GetVisibilityState(ulong clientId, Vector3 worldPosition)
{
#if UNITY_EDITOR
if (disableInEditor)
return FogOfWarState.Visible;
#endif
FogOfWarData fogData = GetPlayerFogData(clientId);
if (fogData == null)
return FogOfWarState.Unexplored;