코어, 자원, 벽, 플레이어 시작 위치 설정

Flatkit 기능 일부 활용 테스트
This commit is contained in:
2026-01-26 01:33:26 +09:00
parent cf16910a32
commit 33bd90658a
24 changed files with 1756 additions and 360 deletions

View File

@@ -62,6 +62,7 @@
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\UvScroller.cs" />
<Compile Include="Assets\InputSystem_Actions.cs" />
<Compile Include="Assets\FlatKit\Demos\[Demo] Desert\Scripts\BillboardLineRendererCircle.cs" />
<Compile Include="Assets\Scripts\PlayerSpawnPoint.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\AutoLoadPipelineAsset.cs" />
<Compile Include="Assets\Scripts\AutoHost.cs" />
<Compile Include="Assets\Scripts\InteractionEquipmentData.cs" />
@@ -70,10 +71,12 @@
<Compile Include="Assets\Scripts\BuildingPlacement.cs" />
<Compile Include="Assets\FlatKit\Demos\Common\Scripts\Motion\LinearMotion.cs" />
<Compile Include="Assets\Scripts\IDamageable.cs" />
<Compile Include="Assets\Scripts\NetworkSpawnManager.cs" />
<Compile Include="Assets\Scripts\IAction.cs" />
<Compile Include="Assets\Scripts\NetworkPlayerController.cs" />
<Compile Include="Assets\Scripts\PlayerInteraction.cs" />
<Compile Include="Assets\Scripts\Mine.cs" />
<Compile Include="Assets\Scripts\NetworkConnectionHandler.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\FlatKit\Shaders\StylizedSurface\LibraryUrp\LitForwardPass_DR.hlsl" />
@@ -1328,10 +1331,6 @@
<HintPath>Library\ScriptAssemblies\Unity.UnifiedRayTracing.Runtime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Aseprite.Common">
<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Cinemachine">
<HintPath>Library\ScriptAssemblies\Unity.Cinemachine.dll</HintPath>
<Private>False</Private>
@@ -1340,6 +1339,10 @@
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Editor.Visualization.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.Aseprite.Common">
<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
<Private>False</Private>
@@ -1352,6 +1355,10 @@
<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Multiplayer.Tools.DependencyInjection.UIElements">
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.DependencyInjection.UIElements.dll</HintPath>
<Private>False</Private>
@@ -1552,15 +1559,11 @@
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.2D.SpriteShape.Editor">
<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="FlatKit.Utils.Editor.csproj" />
<ProjectReference Include="ExternAttributes.Editor.csproj" />
<ProjectReference Include="Unity.RenderPipelines.Universal.Runtime.csproj" />
<ProjectReference Include="FlatKit.Utils.Editor.csproj" />
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
<ItemGroup>