코어, 자원, 벽, 플레이어 시작 위치 설정
Flatkit 기능 일부 활용 테스트
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@@ -1366,10 +1366,6 @@
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<HintPath>Library\ScriptAssemblies\Unity.UnifiedRayTracing.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.Aseprite.Common">
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Cinemachine">
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<HintPath>Library\ScriptAssemblies\Unity.Cinemachine.dll</HintPath>
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<Private>False</Private>
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@@ -1378,6 +1374,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Editor.Visualization.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.Aseprite.Common">
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
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<Private>False</Private>
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@@ -1390,6 +1390,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Aseprite.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.SpriteShape.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Multiplayer.Tools.DependencyInjection.UIElements">
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.DependencyInjection.UIElements.dll</HintPath>
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<Private>False</Private>
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@@ -1590,16 +1594,12 @@
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<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.2D.SpriteShape.Editor">
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<HintPath>Library\ScriptAssemblies\Unity.2D.SpriteShape.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="Assembly-CSharp.csproj" />
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<ProjectReference Include="FlatKit.Utils.Editor.csproj" />
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<ProjectReference Include="ExternAttributes.Editor.csproj" />
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<ProjectReference Include="Unity.RenderPipelines.Universal.Runtime.csproj" />
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<ProjectReference Include="FlatKit.Utils.Editor.csproj" />
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</ItemGroup>
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<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
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<ItemGroup>
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