클라이언트에게 시야 정보가 공유되지 않는 문제 수정

This commit is contained in:
2026-02-25 21:26:11 +09:00
parent 9a010524f2
commit 2f7eac05ce
2 changed files with 14 additions and 3 deletions

View File

@@ -9,10 +9,12 @@ namespace Northbound
public class PlayerVisionProvider : NetworkBehaviour, IVisionProvider
{
private PlayerStats _playerStats;
private NetworkPlayerController _playerController;
public override void OnNetworkSpawn()
{
_playerStats = GetComponent<PlayerStats>();
_playerController = GetComponent<NetworkPlayerController>();
if (IsServer)
{
FogOfWarSystem.Instance?.RegisterVisionProvider(this);
@@ -27,7 +29,9 @@ namespace Northbound
}
}
public ulong GetOwnerId() => OwnerClientId;
// NetworkPlayerController.OwnerPlayerId 사용 (실제 플레이어 ID)
// OwnerClientId는 서버 소유권이므로 잘못된 ID 반환
public ulong GetOwnerId() => _playerController?.OwnerPlayerId ?? OwnerClientId;
public float GetVisionRange() => _playerStats?.GetSight() ?? 10f;
public Transform GetTransform() => transform;
public bool IsActive() => IsSpawned;