플레이어 사망 애니메이션 적용
부활 시 다시 일어나기 추가
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@@ -1,5 +1,30 @@
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%YAML 1.1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1101 &-8793749239544201940
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: Revive
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m_EventTreshold: 1
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -8582474753685269919}
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m_Solo: 0
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m_Mute: 0
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m_IsExit: 0
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serializedVersion: 3
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.6875
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m_HasExitTime: 1
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1102 &-8582474753685269919
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--- !u!1102 &-8582474753685269919
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AnimatorState:
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AnimatorState:
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serializedVersion: 6
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serializedVersion: 6
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@@ -80,7 +105,8 @@ AnimatorState:
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m_Name: Death
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m_Name: Death
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions: []
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m_Transitions:
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- {fileID: -8793749239544201940}
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_IKOnFeet: 0
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@@ -105,7 +131,7 @@ AnimatorStateTransition:
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m_Name:
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m_Name:
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m_Conditions:
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m_Conditions:
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- m_ConditionMode: 1
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- m_ConditionMode: 1
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m_ConditionEvent: bIsDeath
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m_ConditionEvent: Die
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m_EventTreshold: 0
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -6405359010994864473}
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m_DstState: {fileID: -6405359010994864473}
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@@ -232,8 +258,14 @@ AnimatorController:
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m_DefaultInt: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 9100000}
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- m_Name: bIsDeath
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- m_Name: Die
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m_Type: 4
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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- m_Name: Revive
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m_Type: 9
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m_DefaultFloat: 0
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_DefaultBool: 0
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@@ -236,6 +236,7 @@ public class NetworkPlayerController : NetworkBehaviour, ITeamMember, IDamageabl
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transform.rotation = spawnPoint.transform.rotation;
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transform.rotation = spawnPoint.transform.rotation;
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}
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}
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_animator.SetTrigger("Revive");
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Debug.Log($"<color=green>[Player] {gameObject.name} 리스폰!</color>");
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Debug.Log($"<color=green>[Player] {gameObject.name} 리스폰!</color>");
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}
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}
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