플레이어/몬스터 사망 애니메이션 세팅

- bIsDeath State 추가
- Condition bIsDeath True일 때 재생
This commit is contained in:
BoyongHwang
2026-02-14 00:35:48 +09:00
parent fb555577a2
commit 25f5db2e16
2 changed files with 95 additions and 2 deletions

View File

@@ -70,6 +70,57 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-6405359010994864473
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Death
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: -1923750366902163184, guid: 2632f2cc035d62d41bca411a318fbe36, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-6260076695452185276
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: bIsDeath
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -6405359010994864473}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.1
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-6201445603492837203
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -138,10 +189,14 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: 6580572526695193822}
m_Position: {x: 70, y: -130, z: 0}
- serializedVersion: 1
m_State: {fileID: -6405359010994864473}
m_Position: {x: 530, y: -130, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: -6201445603492837203}
- {fileID: -5251586739186328965}
- {fileID: -6260076695452185276}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
@@ -177,6 +232,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: bIsDeath
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer