플레이어/몬스터 사망 애니메이션 세팅

- bIsDeath State 추가
- Condition bIsDeath True일 때 재생
This commit is contained in:
BoyongHwang
2026-02-14 00:35:48 +09:00
parent fb555577a2
commit 25f5db2e16
2 changed files with 95 additions and 2 deletions

View File

@@ -80,6 +80,12 @@ AnimatorController:
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: bIsDeath
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -191,7 +197,7 @@ AnimatorState:
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: df1a5739c2bbeb740bbbd5c3a4e28906, type: 2}
m_Motion: {fileID: -1923750366902163184, guid: 2632f2cc035d62d41bca411a318fbe36, type: 3}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
@@ -214,10 +220,11 @@ AnimatorStateMachine:
m_Position: {x: 390, y: 120, z: 0}
- serializedVersion: 1
m_State: {fileID: 3895323774234557799}
m_Position: {x: 475.1565, y: 240.75717, z: 0}
m_Position: {x: 390, y: 220, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
- {fileID: 1407797717177975804}
- {fileID: 8516396118002013951}
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
@@ -226,3 +233,28 @@ AnimatorStateMachine:
m_ExitPosition: {x: 710, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 2543178704363584614}
--- !u!1101 &8516396118002013951
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: bIsDeath
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3895323774234557799}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.1
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1