플레이어/적/몬스터 팀 시스템 생성
몬스터 및 적 AI 구현
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11
Assets/Scripts/ITeamMember.cs
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11
Assets/Scripts/ITeamMember.cs
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namespace Northbound
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{
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/// <summary>
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/// 팀에 속한 엔티티
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/// </summary>
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public interface ITeamMember
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{
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TeamType GetTeam();
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void SetTeam(TeamType team);
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}
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}
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