플레이어/적/몬스터 팀 시스템 생성
몬스터 및 적 AI 구현
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@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 8064559726283331702}
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- component: {fileID: 5173262576415873253}
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- component: {fileID: 1287070985890992582}
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- component: {fileID: 945062474581833766}
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- component: {fileID: 2964705630284685173}
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m_Layer: 0
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m_Name: Core
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m_TagString: Untagged
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@@ -47,7 +47,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 1288120633
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GlobalObjectIdHash: 615747208
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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@@ -85,7 +85,7 @@ MonoBehaviour:
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detachOnEnd: 1
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effectSpawnPoint: {fileID: 0}
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--- !u!114 &945062474581833766
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--- !u!114 &2964705630284685173
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -94,11 +94,22 @@ MonoBehaviour:
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m_GameObject: {fileID: 8124290768227340041}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b59ae4328ce49c846b20d7a6d7ce7e47, type: 3}
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m_Script: {fileID: 11500000, guid: 0ceedb9b012d848478813136b65738ae, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.BuildingVisionProvider
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m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
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visionRange: 15
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buildingData: {fileID: 11400000, guid: 0e495d169ee3bce449f4b1aea83d6818, type: 2}
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gridPosition: {x: 0, y: 0, z: 0}
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rotation: 0
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initialOwnerId: 0
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useInitialOwner: 0
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showHealthBar: 1
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healthBarPrefab: {fileID: 0}
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destroyEffectPrefab: {fileID: 0}
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damageEffectPrefab: {fileID: 0}
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effectSpawnPoint: {fileID: 0}
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showGridBounds: 1
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gridBoundsColor: {r: 0, g: 1, b: 1, a: 1}
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--- !u!1001 &1876730568674182127
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PrefabInstance:
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m_ObjectHideFlags: 0
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