플레이어/적/몬스터 팀 시스템 생성
몬스터 및 적 AI 구현
This commit is contained in:
@@ -1178,30 +1178,18 @@
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||||
<Reference Include="Unity.2D.Tilemap.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll</HintPath>
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||||
<Private>False</Private>
|
||||
</Reference>
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||||
<Reference Include="Unity.2D.Common.Runtime">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.2D.Common.Runtime.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@@ -1462,30 +1530,14 @@
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Collections.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Profiling.Core">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Profiling.Core.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
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||||
<Reference Include="Unity.Networking.Transport">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Networking.Transport.dll</HintPath>
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||||
<Private>False</Private>
|
||||
</Reference>
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||||
<Reference Include="Unity.InputSystem.ForUI">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.InputSystem.ForUI.dll</HintPath>
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<Private>False</Private>
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||||
</Reference>
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||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||
<Private>False</Private>
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</Reference>
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||||
<Reference Include="Unity.VisualScripting.State.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.GPUDriven.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.GPUDriven.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Mathematics">
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<HintPath>Library\ScriptAssemblies\Unity.Mathematics.dll</HintPath>
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<Private>False</Private>
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@@ -1494,14 +1546,6 @@
|
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetworkProfiler.Editor.dll</HintPath>
|
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Shaders">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Multiplayer.Center.Common">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Center.Common.dll</HintPath>
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<Private>False</Private>
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@@ -1522,22 +1566,10 @@
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Center.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="com.unity.multiplayer.tools.window">
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<HintPath>Library\ScriptAssemblies\com.unity.multiplayer.tools.window.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.VisualScripting.State">
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<HintPath>Library\ScriptAssemblies\Unity.VisualScripting.State.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Universal.Config.Runtime">
|
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Config.Runtime.dll</HintPath>
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<Private>False</Private>
|
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</Reference>
|
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<Reference Include="Unity.Multiplayer.Tools.Common">
|
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<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.Common.dll</HintPath>
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<Private>False</Private>
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</Reference>
|
||||
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
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<Private>False</Private>
|
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@@ -1554,38 +1586,22 @@
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetStatsMonitor.Implementation.dll</HintPath>
|
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<Private>False</Private>
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||||
</Reference>
|
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<Reference Include="Unity.2D.Sprite.AIIntegration.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.2D.Sprite.AIIntegration.Editor.dll</HintPath>
|
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.Editor.Shared">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.Shared.dll</HintPath>
|
||||
<Reference Include="Unity.Multiplayer.Tools.NetworkSimulator.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetworkSimulator.Editor.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Multiplayer.Tools.Initialization">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.Initialization.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.InputSystem">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Multiplayer.Tools.NetStatsMonitor.Component">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetStatsMonitor.Component.dll</HintPath>
|
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<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Multiplayer.Tools.NetworkSimulator.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetworkSimulator.Editor.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Settings.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Settings.Editor.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
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||||
<Reference Include="Unity.Splines">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Splines.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Multiplayer.Tools.NetVis.Editor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Multiplayer.Tools.NetVis.Editor.UI.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
@@ -1597,9 +1613,9 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Assembly-CSharp.csproj" />
|
||||
<ProjectReference Include="ExternAttributes.Editor.csproj" />
|
||||
<ProjectReference Include="Unity.RenderPipelines.Universal.Runtime.csproj" />
|
||||
<ProjectReference Include="FlatKit.Utils.Editor.csproj" />
|
||||
<ProjectReference Include="ExternAttributes.Editor.csproj" />
|
||||
</ItemGroup>
|
||||
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
|
||||
<ItemGroup>
|
||||
|
||||
Reference in New Issue
Block a user