체력바 추가
플레이어는 상시 표시, 나머지는 체력 변경 시 표시
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@@ -78,6 +78,7 @@
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<Compile Include="Assets\Scripts\TeamManager.cs" />
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<Compile Include="Assets\Scripts\TeamGate.cs" />
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<Compile Include="Assets\Scripts\Worker.cs" />
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<Compile Include="Assets\Scripts\IHealthProvider.cs" />
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<Compile Include="Assets\Scripts\WorkerSpawner.cs" />
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<Compile Include="Assets\Scripts\Resource.cs" />
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<Compile Include="Assets\Data\Scripts\DataClasses\UpgradeData.cs" />
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@@ -88,6 +89,7 @@
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<Compile Include="Assets\Scripts\PlayerStats.cs" />
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<Compile Include="Assets\FlatKit\[Render Pipeline] URP\Water\Scripts\Buoyancy.cs" />
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<Compile Include="Assets\Scripts\ObstacleSpawner.cs" />
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<Compile Include="Assets\Scripts\UnitHealthBar.cs" />
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<Compile Include="Assets\Scripts\BuildingFoundation.cs" />
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<Compile Include="Assets\Scripts\AttackAction.cs" />
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<Compile Include="Assets\Scripts\IInteractable.cs" />
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@@ -1416,14 +1418,14 @@
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<HintPath>Library\ScriptAssemblies\Unity.2D.Tilemap.Editor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.InputSystem.ForUI">
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<HintPath>Library\ScriptAssemblies\Unity.InputSystem.ForUI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Profiling.Core">
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<HintPath>Library\ScriptAssemblies\Unity.Profiling.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.InputSystem.ForUI">
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<HintPath>Library\ScriptAssemblies\Unity.InputSystem.ForUI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.RenderPipelines.GPUDriven.Runtime">
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<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.GPUDriven.Runtime.dll</HintPath>
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<Private>False</Private>
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