diff --git a/Assets/Data/ScriptableObjects/MonsterMaster.meta b/Assets/Data/ScriptableObjects/Monster.meta
similarity index 77%
rename from Assets/Data/ScriptableObjects/MonsterMaster.meta
rename to Assets/Data/ScriptableObjects/Monster.meta
index 0dd4c8d..4042733 100644
--- a/Assets/Data/ScriptableObjects/MonsterMaster.meta
+++ b/Assets/Data/ScriptableObjects/Monster.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
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folderAsset: yes
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similarity index 77%
rename from Assets/Data/ScriptableObjects/MonsterMaster/Data_Row1.asset
rename to Assets/Data/ScriptableObjects/Monster/Monster101.asset
index de4de52..e152544 100644
--- a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row1.asset
+++ b/Assets/Data/ScriptableObjects/Monster/Monster101.asset
@@ -9,10 +9,10 @@ MonoBehaviour:
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- m_Name: Data_Row1
- m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterMasterData
- monsterId: 101
+ m_Script: {fileID: 11500000, guid: 71f75742bf2af604ba55221e30379f4a, type: 3}
+ m_Name: Monster101
+ m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
+ id: 101
memo: "Grunt(\uAE30\uBCF8)"
moveSpeed: 2.6
maxHp: 30
@@ -20,3 +20,5 @@ MonoBehaviour:
atkDamage: 3
atkIntervalSec: 1.2
prefabPath: Assets/Prefabs/EnemyTest
+ cost: 1
+ weight: 1
diff --git a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row4.asset.meta b/Assets/Data/ScriptableObjects/Monster/Monster101.asset.meta
similarity index 79%
rename from Assets/Data/ScriptableObjects/MonsterMaster/Data_Row4.asset.meta
rename to Assets/Data/ScriptableObjects/Monster/Monster101.asset.meta
index c7c6753..7c6cfb8 100644
--- a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row4.asset.meta
+++ b/Assets/Data/ScriptableObjects/Monster/Monster101.asset.meta
@@ -1,5 +1,5 @@
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mainObjectFileID: 11400000
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similarity index 77%
rename from Assets/Data/ScriptableObjects/MonsterMaster/Data_Row2.asset
rename to Assets/Data/ScriptableObjects/Monster/Monster102.asset
index 88616c0..eca53ca 100644
--- a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row2.asset
+++ b/Assets/Data/ScriptableObjects/Monster/Monster102.asset
@@ -9,10 +9,10 @@ MonoBehaviour:
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m_Enabled: 1
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- m_Name: Data_Row2
- m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterMasterData
- monsterId: 102
+ m_Script: {fileID: 11500000, guid: 71f75742bf2af604ba55221e30379f4a, type: 3}
+ m_Name: Monster102
+ m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
+ id: 102
memo: "Fast(\uBE60\uB984/\uC57D\uD568)"
moveSpeed: 3.4
maxHp: 18
@@ -20,3 +20,5 @@ MonoBehaviour:
atkDamage: 2
atkIntervalSec: 1
prefabPath: Assets/Prefabs/MonsterTest
+ cost: 2
+ weight: 0.5
diff --git a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row2.asset.meta b/Assets/Data/ScriptableObjects/Monster/Monster102.asset.meta
similarity index 79%
rename from Assets/Data/ScriptableObjects/MonsterMaster/Data_Row2.asset.meta
rename to Assets/Data/ScriptableObjects/Monster/Monster102.asset.meta
index 6c41d77..a55b726 100644
--- a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row2.asset.meta
+++ b/Assets/Data/ScriptableObjects/Monster/Monster102.asset.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row3.asset b/Assets/Data/ScriptableObjects/Monster/Monster103.asset
similarity index 77%
rename from Assets/Data/ScriptableObjects/MonsterMaster/Data_Row3.asset
rename to Assets/Data/ScriptableObjects/Monster/Monster103.asset
index 4892521..3f7d113 100644
--- a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row3.asset
+++ b/Assets/Data/ScriptableObjects/Monster/Monster103.asset
@@ -9,10 +9,10 @@ MonoBehaviour:
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m_Enabled: 1
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- m_Name: Data_Row3
- m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterMasterData
- monsterId: 103
+ m_Script: {fileID: 11500000, guid: 71f75742bf2af604ba55221e30379f4a, type: 3}
+ m_Name: Monster103
+ m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
+ id: 103
memo: "Tank(\uB290\uB9BC/\uB2E8\uB2E8)"
moveSpeed: 2
maxHp: 70
@@ -20,3 +20,5 @@ MonoBehaviour:
atkDamage: 4
atkIntervalSec: 1.5
prefabPath: Assets/Prefabs/Core
+ cost: 5
+ weight: 0.2
diff --git a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row1.asset.meta b/Assets/Data/ScriptableObjects/Monster/Monster103.asset.meta
similarity index 79%
rename from Assets/Data/ScriptableObjects/MonsterMaster/Data_Row1.asset.meta
rename to Assets/Data/ScriptableObjects/Monster/Monster103.asset.meta
index 1c38d15..48c74d6 100644
--- a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row1.asset.meta
+++ b/Assets/Data/ScriptableObjects/Monster/Monster103.asset.meta
@@ -1,5 +1,5 @@
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diff --git a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row4.asset b/Assets/Data/ScriptableObjects/Monster/Monster104.asset
similarity index 77%
rename from Assets/Data/ScriptableObjects/MonsterMaster/Data_Row4.asset
rename to Assets/Data/ScriptableObjects/Monster/Monster104.asset
index 3d5f937..a3a3e7e 100644
--- a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row4.asset
+++ b/Assets/Data/ScriptableObjects/Monster/Monster104.asset
@@ -9,10 +9,10 @@ MonoBehaviour:
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m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: eb34e2098ca7d654a81d495ad6e6f21b, type: 3}
- m_Name: Data_Row4
- m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterMasterData
- monsterId: 104
+ m_Script: {fileID: 11500000, guid: 71f75742bf2af604ba55221e30379f4a, type: 3}
+ m_Name: Monster104
+ m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
+ id: 104
memo: "Ranged(\uC6D0\uAC70\uB9AC/\uC57D\uD568)"
moveSpeed: 2.4
maxHp: 22
@@ -20,3 +20,5 @@ MonoBehaviour:
atkDamage: 2
atkIntervalSec: 1.4
prefabPath: Assets/Prefabs/Resource
+ cost: 3
+ weight: 0.333
diff --git a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row3.asset.meta b/Assets/Data/ScriptableObjects/Monster/Monster104.asset.meta
similarity index 79%
rename from Assets/Data/ScriptableObjects/MonsterMaster/Data_Row3.asset.meta
rename to Assets/Data/ScriptableObjects/Monster/Monster104.asset.meta
index c6a035f..ddfa295 100644
--- a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row3.asset.meta
+++ b/Assets/Data/ScriptableObjects/Monster/Monster104.asset.meta
@@ -1,5 +1,5 @@
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-guid: e003d9bc04014834b8d4e6bead723568
+guid: 3663ac7b7b070cb4bad5f4d05e73899d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
diff --git a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row5.asset b/Assets/Data/ScriptableObjects/Monster/Monster105.asset
similarity index 77%
rename from Assets/Data/ScriptableObjects/MonsterMaster/Data_Row5.asset
rename to Assets/Data/ScriptableObjects/Monster/Monster105.asset
index 134ebcf..171c90c 100644
--- a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row5.asset
+++ b/Assets/Data/ScriptableObjects/Monster/Monster105.asset
@@ -9,10 +9,10 @@ MonoBehaviour:
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: eb34e2098ca7d654a81d495ad6e6f21b, type: 3}
- m_Name: Data_Row5
- m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterMasterData
- monsterId: 105
+ m_Script: {fileID: 11500000, guid: 71f75742bf2af604ba55221e30379f4a, type: 3}
+ m_Name: Monster105
+ m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.MonsterData
+ id: 105
memo: "Elite(\uC18C\uC218 \uC815\uC608)"
moveSpeed: 2.8
maxHp: 120
@@ -20,3 +20,5 @@ MonoBehaviour:
atkDamage: 7
atkIntervalSec: 1.3
prefabPath: Assets/Prefabs/ResourcePickup
+ cost: 10
+ weight: 0.1
diff --git a/Assets/Data/ScriptableObjects/Monster/Monster105.asset.meta b/Assets/Data/ScriptableObjects/Monster/Monster105.asset.meta
new file mode 100644
index 0000000..a6a165f
--- /dev/null
+++ b/Assets/Data/ScriptableObjects/Monster/Monster105.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 329fdb6e92ee4064bb41ca8e0fa4c86c
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
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diff --git a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row5.asset.meta b/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row5.asset.meta
deleted file mode 100644
index fcb7200..0000000
--- a/Assets/Data/ScriptableObjects/MonsterMaster/Data_Row5.asset.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Data/ScriptableObjects/WaveMaster.meta b/Assets/Data/ScriptableObjects/WaveMaster.meta
deleted file mode 100644
index 8b9043c..0000000
--- a/Assets/Data/ScriptableObjects/WaveMaster.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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-folderAsset: yes
-DefaultImporter:
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diff --git a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row1.asset b/Assets/Data/ScriptableObjects/WaveMaster/Data_Row1.asset
deleted file mode 100644
index f7174fb..0000000
--- a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row1.asset
+++ /dev/null
@@ -1,20 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!114 &11400000
-MonoBehaviour:
- m_ObjectHideFlags: 0
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- waveId: 1
- waveKey: WAVE_001
- memo:
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- monsterCountList: 10
diff --git a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row1.asset.meta b/Assets/Data/ScriptableObjects/WaveMaster/Data_Row1.asset.meta
deleted file mode 100644
index e3f919e..0000000
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diff --git a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row2.asset b/Assets/Data/ScriptableObjects/WaveMaster/Data_Row2.asset
deleted file mode 100644
index 2d9d064..0000000
--- a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row2.asset
+++ /dev/null
@@ -1,20 +0,0 @@
-%YAML 1.1
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- m_EditorClassIdentifier: Assembly-CSharp::Northbound.Data.WaveMasterData
- waveId: 2
- waveKey: WAVE_002
- memo:
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- monsterIdList: 102
- monsterCountList: 20
diff --git a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row2.asset.meta b/Assets/Data/ScriptableObjects/WaveMaster/Data_Row2.asset.meta
deleted file mode 100644
index 5d854d7..0000000
--- a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row2.asset.meta
+++ /dev/null
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diff --git a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row3.asset b/Assets/Data/ScriptableObjects/WaveMaster/Data_Row3.asset
deleted file mode 100644
index 8c158d3..0000000
--- a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row3.asset
+++ /dev/null
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-%YAML 1.1
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deleted file mode 100644
index d716398..0000000
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diff --git a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row4.asset b/Assets/Data/ScriptableObjects/WaveMaster/Data_Row4.asset
deleted file mode 100644
index 9e2b0db..0000000
--- a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row4.asset
+++ /dev/null
@@ -1,20 +0,0 @@
-%YAML 1.1
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diff --git a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row4.asset.meta b/Assets/Data/ScriptableObjects/WaveMaster/Data_Row4.asset.meta
deleted file mode 100644
index e76c8ee..0000000
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diff --git a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row5.asset b/Assets/Data/ScriptableObjects/WaveMaster/Data_Row5.asset
deleted file mode 100644
index 357e20e..0000000
--- a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row5.asset
+++ /dev/null
@@ -1,20 +0,0 @@
-%YAML 1.1
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diff --git a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row5.asset.meta b/Assets/Data/ScriptableObjects/WaveMaster/Data_Row5.asset.meta
deleted file mode 100644
index 6e7854c..0000000
--- a/Assets/Data/ScriptableObjects/WaveMaster/Data_Row5.asset.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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diff --git a/Assets/Data/Scripts/DataClasses/MonsterMasterData.cs b/Assets/Data/Scripts/DataClasses/MonsterData.cs
similarity index 67%
rename from Assets/Data/Scripts/DataClasses/MonsterMasterData.cs
rename to Assets/Data/Scripts/DataClasses/MonsterData.cs
index 19d6f50..1ade7d0 100644
--- a/Assets/Data/Scripts/DataClasses/MonsterMasterData.cs
+++ b/Assets/Data/Scripts/DataClasses/MonsterData.cs
@@ -2,15 +2,16 @@
// 생성 스크립트: DataTools/generate_csharp_classes.py
using UnityEngine;
+using System.Collections.Generic; // 리스트 지원을 위해 추가
namespace Northbound.Data
{
- [CreateAssetMenu(fileName = "MonsterMasterData", menuName = "DigAndDefend/MonsterMaster Data")]
- public class MonsterMasterData : ScriptableObject
+ [CreateAssetMenu(fileName = "MonsterData", menuName = "DigAndDefend/Monster Data")]
+ public class MonsterData : ScriptableObject
{
[Header("기본 정보")]
/// 몬스터 고유 ID
- public int monsterId;
+ public int id;
/// 메모
public string memo;
/// 이동속도
@@ -25,6 +26,10 @@ namespace Northbound.Data
public float atkIntervalSec;
/// 프리팹/리소스 경로
public string prefabPath;
+ /// 몬스터 난이도 점수
+ public int cost;
+ /// 등장 가중치
+ public float weight;
}
}
\ No newline at end of file
diff --git a/Assets/Data/Scripts/DataClasses/MonsterData.cs.meta b/Assets/Data/Scripts/DataClasses/MonsterData.cs.meta
new file mode 100644
index 0000000..f7b6df0
--- /dev/null
+++ b/Assets/Data/Scripts/DataClasses/MonsterData.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 71f75742bf2af604ba55221e30379f4a
\ No newline at end of file
diff --git a/Assets/Data/Scripts/DataClasses/MonsterMasterData.cs.meta b/Assets/Data/Scripts/DataClasses/MonsterMasterData.cs.meta
deleted file mode 100644
index 22a979d..0000000
--- a/Assets/Data/Scripts/DataClasses/MonsterMasterData.cs.meta
+++ /dev/null
@@ -1,2 +0,0 @@
-fileFormatVersion: 2
-guid: eb34e2098ca7d654a81d495ad6e6f21b
\ No newline at end of file
diff --git a/Assets/Data/Scripts/DataClasses/WaveMasterData.cs b/Assets/Data/Scripts/DataClasses/WaveMasterData.cs
deleted file mode 100644
index ce1756d..0000000
--- a/Assets/Data/Scripts/DataClasses/WaveMasterData.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-// 이 파일은 자동 생성되었습니다. 직접 수정하지 마세요!
-// 생성 스크립트: DataTools/generate_csharp_classes.py
-
-using UnityEngine;
-
-namespace Northbound.Data
-{
- [CreateAssetMenu(fileName = "WaveMasterData", menuName = "DigAndDefend/WaveMaster Data")]
- public class WaveMasterData : ScriptableObject
- {
- [Header("기본 정보")]
- /// 웨이브 고유 ID
- public int waveId;
- /// 사람이 읽는 고정 키 (예: WAVE_001)
- public string waveKey;
- /// 기획/개발 메모(비출력)
- public string memo;
- /// 웨이브 주기(초). 기본 90
- public int durationSec;
- /// 해당 웨이브에서 소환할 몬스터 ID 목록
- public string monsterIdList;
- /// 해당 웨이브에서 소환할 몬스터 ID 별 소환 개수
- public string monsterCountList;
-
- }
-}
\ No newline at end of file
diff --git a/Assets/Data/Scripts/DataClasses/WaveMasterData.cs.meta b/Assets/Data/Scripts/DataClasses/WaveMasterData.cs.meta
deleted file mode 100644
index 5bbbaeb..0000000
--- a/Assets/Data/Scripts/DataClasses/WaveMasterData.cs.meta
+++ /dev/null
@@ -1,2 +0,0 @@
-fileFormatVersion: 2
-guid: b0f6af2548b6a6049b54c1d50e7a6c53
\ No newline at end of file
diff --git a/GameData/.MonsterMaster_schema.json b/GameData/.Monster_schema.json
similarity index 77%
rename from GameData/.MonsterMaster_schema.json
rename to GameData/.Monster_schema.json
index 5d6e1af..dcf9c29 100644
--- a/GameData/.MonsterMaster_schema.json
+++ b/GameData/.Monster_schema.json
@@ -1,6 +1,6 @@
[
{
- "name": "monster_id",
+ "name": "id",
"type": "int",
"condition": null,
"description": "몬스터 고유 ID"
@@ -46,5 +46,17 @@
"type": "string",
"condition": null,
"description": "프리팹/리소스 경로"
+ },
+ {
+ "name": "cost",
+ "type": "int",
+ "condition": null,
+ "description": "몬스터 난이도 점수"
+ },
+ {
+ "name": "weight",
+ "type": "float",
+ "condition": null,
+ "description": "등장 가중치"
}
]
\ No newline at end of file
diff --git a/GameData/.WaveMaster_schema.json b/GameData/.WaveMaster_schema.json
deleted file mode 100644
index bb3441c..0000000
--- a/GameData/.WaveMaster_schema.json
+++ /dev/null
@@ -1,38 +0,0 @@
-[
- {
- "name": "wave_id",
- "type": "int",
- "condition": null,
- "description": "웨이브 고유 ID"
- },
- {
- "name": "wave_key",
- "type": "string",
- "condition": null,
- "description": "사람이 읽는 고정 키 (예: WAVE_001)"
- },
- {
- "name": "memo",
- "type": "string",
- "condition": null,
- "description": "기획/개발 메모(비출력)"
- },
- {
- "name": "duration_sec",
- "type": "int",
- "condition": null,
- "description": "웨이브 주기(초). 기본 90"
- },
- {
- "name": "monster_id_list",
- "type": "string",
- "condition": null,
- "description": "해당 웨이브에서 소환할 몬스터 ID 목록"
- },
- {
- "name": "monster_count_list",
- "type": "string",
- "condition": null,
- "description": "해당 웨이브에서 소환할 몬스터 ID 별 소환 개수"
- }
-]
\ No newline at end of file
diff --git a/GameData/Monster.csv b/GameData/Monster.csv
new file mode 100644
index 0000000..d342310
--- /dev/null
+++ b/GameData/Monster.csv
@@ -0,0 +1,6 @@
+id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,prefab_path,cost,weight
+101,Grunt(기본),2.6,30,1,3,1.2,Assets/Prefabs/EnemyTest,1,1
+102,Fast(빠름/약함),3.4,18,1,2,1,Assets/Prefabs/MonsterTest,2,0.5
+103,Tank(느림/단단),2,70,1,4,1.5,Assets/Prefabs/Core,5,0.2
+104,Ranged(원거리/약함),2.4,22,5,2,1.4,Assets/Prefabs/Resource,3,0.333
+105,Elite(소수 정예),2.8,120,1,7,1.3,Assets/Prefabs/ResourcePickup,10,0.1
diff --git a/GameData/MonsterMaster.csv b/GameData/MonsterMaster.csv
deleted file mode 100644
index 1c0c604..0000000
--- a/GameData/MonsterMaster.csv
+++ /dev/null
@@ -1,6 +0,0 @@
-monster_id,memo,move_speed,max_hp,atk_range,atk_damage,atk_interval_sec,prefab_path
-101,Grunt(기본),2.6,30,1,3,1.2,Assets/Prefabs/EnemyTest
-102,Fast(빠름/약함),3.4,18,1,2,1,Assets/Prefabs/MonsterTest
-103,Tank(느림/단단),2,70,1,4,1.5,Assets/Prefabs/Core
-104,Ranged(원거리/약함),2.4,22,5,2,1.4,Assets/Prefabs/Resource
-105,Elite(소수 정예),2.8,120,1,7,1.3,Assets/Prefabs/ResourcePickup
diff --git a/GameData/WaveMaster.csv b/GameData/WaveMaster.csv
deleted file mode 100644
index 36568bf..0000000
--- a/GameData/WaveMaster.csv
+++ /dev/null
@@ -1,6 +0,0 @@
-wave_id,wave_key,memo,duration_sec,monster_id_list,monster_count_list
-1,WAVE_001,,90,101,10
-2,WAVE_002,,90,102,20
-3,WAVE_003,,90,103,5
-4,WAVE_004,,90,104,3
-5,WAVE_005,,90,105,2
diff --git a/데이터 작업 가이드.txt b/데이터 작업 가이드.txt
new file mode 100644
index 0000000..7381a87
--- /dev/null
+++ b/데이터 작업 가이드.txt
@@ -0,0 +1,26 @@
+
+Step 1: 프로그램 실행
+ 프로젝트 폴더에서 PowerShell 실행 후
+ .\sync-from-notion.ps1
+
+Step 2: 스키마 선택
+ 동기화할 스키마:
+ 1. Towers
+ 2. Enemies
+ 3. 전체
+
+ 선택: 1
+
+Step 3: 결과 확인
+ 📋 Towers 동기화
+ ✅ 11개 필드 로드
+ 💾 백업: Towers_20260122_143022.xlsx
+ ✅ 저장 완료: GameData\Towers.xlsx
+
+Step 4: Excel등에서 csv파일의 데이터 입력/수정
+
+Step 5: Unity 에디터 상단의 Northbound 탭 => Data Importer 메뉴 실행
+
+Step 6: Unity ScriptableObject(프리팹, 애셋) 생성 (자동)
+
+Step 7: 수정한 csv 파일과 생성된 SO 파일을 모두 commit & push
\ No newline at end of file