임시 건설 UI 생성
기타 불필요 디버깅 로그 제거
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@@ -151,7 +151,6 @@ namespace Northbound
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if (core != null)
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{
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_corePosition = new Vector2(core.transform.position.x, core.transform.position.z);
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Debug.Log($"[MapGenerator] Found Core at {_corePosition}");
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}
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else
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{
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@@ -163,7 +162,6 @@ namespace Northbound
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if (resources.Length > 0)
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{
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_initialResourcePosition = new Vector2(resources[0].transform.position.x, resources[0].transform.position.z);
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Debug.Log($"[MapGenerator] Found initial Resource at {_initialResourcePosition}");
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}
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else
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{
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@@ -175,7 +173,6 @@ namespace Northbound
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if (barracks != null)
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{
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_barracksPosition = new Vector2(barracks.transform.position.x, barracks.transform.position.z);
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Debug.Log($"[MapGenerator] Found Worker Hall at {_barracksPosition}");
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}
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else
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{
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@@ -425,8 +422,7 @@ namespace Northbound
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}
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resource.InitializeQuality(_generatedResources[i].qualityModifier);
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Debug.Log($"[MapGenerator] Spawned resource at {_generatedResources[i].position} with quality: {_generatedResources[i].qualityModifier:F1}% (Actual Max: {resource.ActualMaxResources}, Actual Recharge: {resource.ActualRechargeAmount})");
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NetworkObject networkObj = resourceObj.GetComponent<NetworkObject>();
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if (networkObj != null)
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{
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@@ -446,7 +442,6 @@ namespace Northbound
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totalProduction += _generatedResources[i].finalProduction;
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}
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Debug.Log($"[MapGenerator] Spawned {_generatedResources.Length} additional resources (plus initial at {_initialResourcePosition}). Total production: {totalProduction:F2} mana/min. Global multiplier: {_globalProductionMultiplier:F2}");
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}
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#endregion
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