임시 건설 UI 생성
기타 불필요 디버깅 로그 제거
This commit is contained in:
@@ -16,8 +16,12 @@ namespace Northbound
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[Header("UI References")]
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[SerializeField] private GameObject quickslotPanel;
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[SerializeField] private GameObject descriptionPanel;
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[SerializeField] private Transform slotContainer;
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[SerializeField] private GameObject slotButtonPrefab;
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[SerializeField] private TextMeshProUGUI buildingNameText;
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[SerializeField] private TextMeshProUGUI buildingDescriptionText;
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[SerializeField] private TextMeshProUGUI buildingCostText;
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[Header("Settings")]
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[SerializeField] private int maxSlots = 8;
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@@ -65,30 +69,15 @@ namespace Northbound
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quickslotPanel.SetActive(false);
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}
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if (descriptionPanel != null)
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{
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descriptionPanel.SetActive(false);
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}
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InitializeSlots();
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}
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private void Update()
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{
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if (quickslotPanel != null && quickslotPanel.activeSelf)
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{
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UpdateCostDisplays();
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}
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}
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/// <summary>
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/// 모든 슬롯의 비용 표시 업데이트
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/// </summary>
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public void UpdateCostDisplays()
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{
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foreach (var slot in slotButtons)
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{
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if (slot != null)
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{
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slot.UpdateCostDisplay();
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}
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}
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}
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/// <summary>
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/// 퀵슬롯 Input Actions 초기화 및 구독 (직접 참조)
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@@ -246,6 +235,11 @@ namespace Northbound
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quickslotPanel.SetActive(true);
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}
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if (descriptionPanel != null)
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{
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descriptionPanel.SetActive(true);
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}
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// 퀵슬롯 입력 활성화
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EnableQuickslotActions(true);
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@@ -268,6 +262,11 @@ namespace Northbound
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quickslotPanel.SetActive(false);
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}
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if (descriptionPanel != null)
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{
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descriptionPanel.SetActive(false);
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}
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// 퀵슬롯 입력 비활성화
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DisableQuickslotActions();
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@@ -308,9 +307,45 @@ namespace Northbound
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buildingPlacement.SetSelectedBuilding(index);
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}
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// Description Panel 업데이트
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UpdateDescriptionPanel();
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Debug.Log($"[BuildingQuickslotUI] 건물 선택됨: {slotButtons[index].GetBuildingName()} (인덱스: {index})");
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}
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/// <summary>
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/// Description Panel 업데이트
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/// </summary>
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private void UpdateDescriptionPanel()
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{
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if (currentSelectedIndex < 0 || currentSelectedIndex >= slotButtons.Count)
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return;
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var selectedSlot = slotButtons[currentSelectedIndex];
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if (selectedSlot == null || selectedSlot.BuildingData == null)
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return;
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var buildingData = selectedSlot.BuildingData;
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if (buildingNameText != null)
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{
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buildingNameText.text = buildingData.buildingName;
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}
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if (buildingDescriptionText != null)
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{
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buildingDescriptionText.text = buildingData.memo;
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}
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if (buildingCostText != null)
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{
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var coreResourceManager = CoreResourceManager.Instance;
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bool canAfford = coreResourceManager != null && coreResourceManager.CanAfford(buildingData.mana);
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string costTextT = canAfford ? $"{buildingData.mana}" : $"<color=red>{buildingData.mana}</color>";
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buildingCostText.text = $"{costTextT}";
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}
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}
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/// <summary>
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/// 현재 선택된 건물 인덱스
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/// </summary>
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@@ -14,9 +14,7 @@ namespace Northbound
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{
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[Header("UI References")]
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[SerializeField] private Image iconImage;
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[SerializeField] private TextMeshProUGUI nameText;
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[SerializeField] private TextMeshProUGUI hotkeyText;
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[SerializeField] private TextMeshProUGUI costText;
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[SerializeField] private Image backgroundImage;
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[SerializeField] private Button button;
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@@ -26,6 +24,8 @@ namespace Northbound
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[SerializeField] private Color hoverColor = new Color(0.3f, 0.3f, 0.3f, 1f);
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private TowerData buildingData;
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public TowerData BuildingData => buildingData;
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private int slotIndex;
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private BuildingQuickslotUI quickslotUI;
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private bool isSelected = false;
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@@ -53,20 +53,7 @@ namespace Northbound
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UpdateVisuals();
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}
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/// <summary>
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/// 비용 표시 업데이트 (자원 변화 시 호출)
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/// </summary>
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public void UpdateCostDisplay()
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{
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if (nameText != null && buildingData != null)
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{
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var coreResourceManager = CoreResourceManager.Instance;
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bool canAfford = coreResourceManager != null && coreResourceManager.CanAfford(buildingData.mana);
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string costTextT = canAfford ? $"{buildingData.mana}" : $"<color=red>{buildingData.mana}</color>";
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nameText.text = $"{buildingData.buildingName}";
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costText.text = $"Cost: {costTextT}";
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}
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}
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/// <summary>
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/// UI 업데이트
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@@ -76,7 +63,6 @@ namespace Northbound
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if (buildingData == null) return;
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// 아이콘 설정
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/*
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if (iconImage != null && buildingData.icon != null)
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{
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iconImage.sprite = buildingData.icon;
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@@ -86,17 +72,6 @@ namespace Northbound
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{
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iconImage.enabled = false;
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}
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*/
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iconImage.enabled = false;
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// 이름 설정
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if (nameText != null)
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{
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var coreResourceManager = CoreResourceManager.Instance;
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bool canAfford = coreResourceManager != null && coreResourceManager.CanAfford(buildingData.mana);
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string costTextT = canAfford ? $"{buildingData.mana}" : $"<color=red>{buildingData.mana}</color>";
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nameText.text = $"{buildingData.buildingName}";
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costText.text = $"Cost: {costTextT}";
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}
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// 배경 색상
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UpdateBackgroundColor();
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@@ -44,12 +44,10 @@ namespace Northbound
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{
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creepPrefabs.Clear();
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creepPrefabs.AddRange(prefabs);
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Debug.Log($"[CreepCamp] SetCreepPrefabs called with {prefabs.Count} prefabs. Current count: {creepPrefabs.Count}");
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}
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private void SpawnCreeps()
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{
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Debug.Log($"[CreepCamp] Starting creep spawn at Z={_zPosition:F1}, strength={campStrength:F2}x, prefabs={creepPrefabs.Count}");
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if (creepPrefabs.Count == 0)
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{
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@@ -88,13 +86,11 @@ namespace Northbound
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continue;
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}
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Debug.Log($"[CreepCamp] Spawning {selectedCreep.name} (cost: {creepData.cost}, remaining: {remainingCost:F2})");
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SpawnCreep(selectedCreep);
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remainingCost -= creepData.cost;
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spawnedCount++;
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}
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Debug.Log($"[CreepCamp] Spawned {spawnedCount} creeps at Z={_zPosition:F1} with strength {campStrength:F2}x");
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}
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private GameObject SelectCreepByCost(float remainingCost)
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@@ -55,8 +55,6 @@ namespace Northbound
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{
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navAgent.speed = creepData.moveSpeed;
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}
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Debug.Log($"[CreepDataComponent] Applied data for {creepData.id} ({creepData.memo})", this);
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}
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}
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}
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@@ -1,176 +0,0 @@
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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namespace Northbound.Editor
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{
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public class NetworkUIBuilder
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{
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[MenuItem("GameObject/Network/Create Network Join UI")]
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public static void CreateNetworkJoinUI()
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{
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Canvas canvas = FindOrCreateCanvas();
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GameObject panel = CreatePanel(canvas.transform);
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InputField ipInput = CreateInputField(panel.transform, "IP Input", "127.0.0.1", 150);
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InputField portInput = CreateInputField(panel.transform, "Port Input", "7777", 100);
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Button joinButton = CreateButton(panel.transform, "Join", new Vector2(0, -80));
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Button hostButton = CreateButton(panel.transform, "Host", new Vector2(-60, -80));
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Button disconnectButton = CreateButton(panel.transform, "Disconnect", new Vector2(60, -80));
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Text statusText = CreateStatusText(panel.transform);
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NetworkJoinUI networkJoinUI = panel.AddComponent<NetworkJoinUI>();
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networkJoinUI.SetUIReferences(panel, ipInput, portInput, joinButton, hostButton, disconnectButton, statusText);
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Selection.activeGameObject = panel;
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Debug.Log("[NetworkUIBuilder] Network Join UI created!");
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}
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private static Canvas FindOrCreateCanvas()
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{
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Canvas[] canvases = Object.FindObjectsByType<Canvas>(FindObjectsSortMode.None);
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if (canvases.Length > 0)
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{
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return canvases[0];
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}
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GameObject canvasObj = new GameObject("NetworkCanvas");
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Canvas canvas = canvasObj.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvasObj.AddComponent<CanvasScaler>();
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canvasObj.AddComponent<GraphicRaycaster>();
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return canvas;
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}
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private static GameObject CreatePanel(Transform parent)
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{
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GameObject panel = new GameObject("NetworkJoinPanel");
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panel.transform.SetParent(parent, false);
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RectTransform rect = panel.AddComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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rect.pivot = new Vector2(0.5f, 0.5f);
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rect.sizeDelta = new Vector2(300, 250);
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rect.anchoredPosition = Vector2.zero;
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Image image = panel.AddComponent<Image>();
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image.color = new Color(0.1f, 0.1f, 0.1f, 0.95f);
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return panel;
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}
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private static InputField CreateInputField(Transform parent, string name, string placeholder, float width)
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{
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GameObject fieldObj = new GameObject(name);
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fieldObj.transform.SetParent(parent, false);
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RectTransform rect = fieldObj.AddComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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rect.pivot = new Vector2(0.5f, 0.5f);
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rect.sizeDelta = new Vector2(width, 30);
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int yPos = name.Contains("IP") ? 80 : 40;
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rect.anchoredPosition = new Vector2(0, yPos);
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Image bgImage = fieldObj.AddComponent<Image>();
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bgImage.color = new Color(0.2f, 0.2f, 0.2f, 1f);
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InputField inputField = fieldObj.AddComponent<InputField>();
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inputField.textComponent = CreateTextComponent(fieldObj.transform, "");
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inputField.text = placeholder;
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inputField.contentType = InputField.ContentType.Standard;
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Text placeholderText = CreateTextComponent(fieldObj.transform, placeholder);
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placeholderText.color = new Color(0.5f, 0.5f, 0.5f, 0.5f);
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inputField.placeholder = placeholderText;
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Text label = CreateTextComponent(parent, name.ToUpper());
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RectTransform labelRect = label.GetComponent<RectTransform>();
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labelRect.anchoredPosition = new Vector2(-width / 2 - 30, yPos);
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return inputField;
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}
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private static Button CreateButton(Transform parent, string text, Vector2 position)
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{
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GameObject buttonObj = new GameObject(text + "Button");
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buttonObj.transform.SetParent(parent, false);
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RectTransform rect = buttonObj.AddComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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rect.pivot = new Vector2(0.5f, 0.5f);
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rect.sizeDelta = new Vector2(80, 30);
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rect.anchoredPosition = position;
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Image bgImage = buttonObj.AddComponent<Image>();
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bgImage.color = new Color(0.3f, 0.5f, 0.8f, 1f);
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Button button = buttonObj.AddComponent<Button>();
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Text buttonText = CreateTextComponent(buttonObj.transform, text);
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buttonText.alignment = TextAnchor.MiddleCenter;
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return button;
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}
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private static Text CreateTextComponent(Transform parent, string text)
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{
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GameObject textObj = new GameObject("Text");
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textObj.transform.SetParent(parent, false);
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RectTransform rect = textObj.AddComponent<RectTransform>();
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rect.anchorMin = Vector2.zero;
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rect.anchorMax = Vector2.one;
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rect.offsetMin = Vector2.zero;
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rect.offsetMax = Vector2.zero;
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Text textComponent = textObj.AddComponent<Text>();
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textComponent.text = text;
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textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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textComponent.fontSize = 14;
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textComponent.color = Color.white;
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textComponent.alignment = TextAnchor.MiddleCenter;
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return textComponent;
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}
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private static Text CreateStatusText(Transform parent)
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{
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GameObject textObj = new GameObject("StatusText");
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textObj.transform.SetParent(parent, false);
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RectTransform rect = textObj.AddComponent<RectTransform>();
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rect.anchorMin = new Vector2(0.5f, 0.5f);
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rect.anchorMax = new Vector2(0.5f, 0.5f);
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rect.pivot = new Vector2(0.5f, 0.5f);
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rect.sizeDelta = new Vector2(280, 30);
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rect.anchoredPosition = new Vector2(0, -120);
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Text textComponent = textObj.AddComponent<Text>();
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textComponent.text = "Not connected";
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textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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textComponent.fontSize = 12;
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textComponent.color = Color.yellow;
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textComponent.alignment = TextAnchor.MiddleCenter;
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return textComponent;
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}
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[MenuItem("GameObject/Network/Create Network Helper")]
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public static void CreateNetworkHelper()
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{
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GameObject helperObj = new GameObject("NetworkConnectionHelper");
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helperObj.AddComponent<NetworkConnectionHelper>();
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Selection.activeGameObject = helperObj;
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Debug.Log("[NetworkUIBuilder] Network Connection Helper created!");
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}
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}
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}
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 010611d682d1a064caa47bc3667f0675
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@@ -151,7 +151,6 @@ namespace Northbound
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if (core != null)
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{
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_corePosition = new Vector2(core.transform.position.x, core.transform.position.z);
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Debug.Log($"[MapGenerator] Found Core at {_corePosition}");
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}
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else
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{
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@@ -163,7 +162,6 @@ namespace Northbound
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if (resources.Length > 0)
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{
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_initialResourcePosition = new Vector2(resources[0].transform.position.x, resources[0].transform.position.z);
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Debug.Log($"[MapGenerator] Found initial Resource at {_initialResourcePosition}");
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}
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else
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{
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@@ -175,7 +173,6 @@ namespace Northbound
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if (barracks != null)
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{
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_barracksPosition = new Vector2(barracks.transform.position.x, barracks.transform.position.z);
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Debug.Log($"[MapGenerator] Found Worker Hall at {_barracksPosition}");
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}
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else
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{
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@@ -425,8 +422,7 @@ namespace Northbound
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}
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resource.InitializeQuality(_generatedResources[i].qualityModifier);
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Debug.Log($"[MapGenerator] Spawned resource at {_generatedResources[i].position} with quality: {_generatedResources[i].qualityModifier:F1}% (Actual Max: {resource.ActualMaxResources}, Actual Recharge: {resource.ActualRechargeAmount})");
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NetworkObject networkObj = resourceObj.GetComponent<NetworkObject>();
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if (networkObj != null)
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{
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@@ -446,7 +442,6 @@ namespace Northbound
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totalProduction += _generatedResources[i].finalProduction;
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}
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Debug.Log($"[MapGenerator] Spawned {_generatedResources.Length} additional resources (plus initial at {_initialResourcePosition}). Total production: {totalProduction:F2} mana/min. Global multiplier: {_globalProductionMultiplier:F2}");
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}
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#endregion
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Reference in New Issue
Block a user