일부 건물의 테두리에 NavMesh가 깔려있지 않은 문제 수정
Collider를 없앤 후 NavMesh를 설치하여 NavMesh를 생성, 그 후에 Collider를 생성하여 빈 공간이 없도록 함 건물에 의해 갈 수 없는 공간도 갈 수 있다고 판단하게 되지만 Collider에 의해 막히기 때문에 괜찮다고 판단 추가로 적의 인지 범위를 조정함
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@@ -987,8 +987,8 @@ MonoBehaviour:
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minResourceCount: 8
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maxResourceCount: 12
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minDistanceBetweenResources: 80
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minDistanceFromCore: 30
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minDistanceFromBarracks: 30
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minDistanceFromCore: 40
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minDistanceFromBarracks: 40
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initialResourceProduction: 50
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additionalResourceBaseProduction: 25
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targetTotalProduction: 300
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@@ -1589,7 +1589,7 @@ MeshCollider:
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 5
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m_Convex: 1
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m_Convex: 0
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m_CookingOptions: 30
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m_Mesh: {fileID: 7871226766641542135, guid: 19ca9afdd7bb3a64c9036c18e8cee5f2, type: 3}
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--- !u!114 &985764489
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@@ -3027,10 +3027,6 @@ PrefabInstance:
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propertyPath: GlobalObjectIdHash
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value: 1738409839
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objectReference: {fileID: 0}
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- target: {fileID: 8736618315465008189, guid: 368961a0f2d71ce4aad5d8ffe52e0b7f, type: 3}
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propertyPath: InScenePlacedSourceGlobalObjectIdHash
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value: 3845453594
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@@ -3371,14 +3367,6 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 576429380}
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m_Modifications:
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- target: {fileID: 2236804103334722056, guid: e56926eda34629f4fbf3e4c53f0f8bd4, type: 3}
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propertyPath: m_Center.y
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value: 4
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objectReference: {fileID: 0}
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- target: {fileID: 2964705630284685173, guid: e56926eda34629f4fbf3e4c53f0f8bd4, type: 3}
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propertyPath: buildingData
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value:
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objectReference: {fileID: 0}
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- target: {fileID: 5173262576415873253, guid: e56926eda34629f4fbf3e4c53f0f8bd4, type: 3}
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propertyPath: GlobalObjectIdHash
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value: 3998537868
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