일부 건물의 테두리에 NavMesh가 깔려있지 않은 문제 수정

Collider를 없앤 후 NavMesh를 설치하여 NavMesh를 생성, 그 후에 Collider를 생성하여 빈 공간이 없도록 함
건물에 의해 갈 수 없는 공간도 갈 수 있다고 판단하게 되지만 Collider에 의해 막히기 때문에 괜찮다고 판단

추가로 적의 인지 범위를 조정함
This commit is contained in:
2026-02-19 15:47:17 +09:00
parent dfb41b0d57
commit 01e7291bed
13 changed files with 114 additions and 36 deletions

View File

@@ -49,7 +49,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 615747208
GlobalObjectIdHash: 3998537868
InScenePlacedSourceGlobalObjectIdHash: 615747208
DeferredDespawnTick: 0
Ownership: 0
@@ -106,7 +106,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Northbound.Building
ShowTopMostFoldoutHeaderGroup: 1
buildingData: {fileID: 11400000, guid: 0e495d169ee3bce449f4b1aea83d6818, type: 2}
buildingData: {fileID: 0}
gridPosition: {x: 0, y: 0, z: 0}
rotation: 0
initialTeam: 1
@@ -134,12 +134,12 @@ BoxCollider:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 8, y: 8, z: 8}
m_Center: {x: 0, y: 5, z: 0}
m_Center: {x: 0, y: 4, z: 0}
--- !u!114 &-7963177287827765112
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -231,10 +231,40 @@ PrefabInstance:
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_AddedComponents:
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insertIndex: -1
addedObject: {fileID: 8929210192865157768}
m_SourcePrefab: {fileID: 100100000, guid: 0402c4b1e07c04444b61bea1d63d7880, type: 3}
--- !u!4 &1630774755871243086 stripped
Transform:
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 0402c4b1e07c04444b61bea1d63d7880, type: 3}
m_PrefabInstance: {fileID: 1237105051606736037}
m_PrefabAsset: {fileID: 0}
--- !u!1 &2155673551667028468 stripped
GameObject:
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m_PrefabInstance: {fileID: 1237105051606736037}
m_PrefabAsset: {fileID: 0}
--- !u!64 &8929210192865157768
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2155673551667028468}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: 2107252493709494298, guid: 0402c4b1e07c04444b61bea1d63d7880, type: 3}