일부 건물의 테두리에 NavMesh가 깔려있지 않은 문제 수정

Collider를 없앤 후 NavMesh를 설치하여 NavMesh를 생성, 그 후에 Collider를 생성하여 빈 공간이 없도록 함
건물에 의해 갈 수 없는 공간도 갈 수 있다고 판단하게 되지만 Collider에 의해 막히기 때문에 괜찮다고 판단

추가로 적의 인지 범위를 조정함
This commit is contained in:
2026-02-19 15:47:17 +09:00
parent dfb41b0d57
commit 01e7291bed
13 changed files with 114 additions and 36 deletions

View File

@@ -49,11 +49,11 @@ BoxCollider:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Size: {x: 7, y: 7, z: 7}
m_Center: {x: 0, y: 0, z: 0}
--- !u!114 &8736618315465008189
MonoBehaviour:
@@ -67,8 +67,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 3845453594
InScenePlacedSourceGlobalObjectIdHash: 0
GlobalObjectIdHash: 1738409839
InScenePlacedSourceGlobalObjectIdHash: 3845453594
DeferredDespawnTick: 0
Ownership: 0
AlwaysReplicateAsRoot: 0
@@ -135,10 +135,40 @@ PrefabInstance:
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: d40509d02a450cd45b817e95de22ef8b, type: 3}
insertIndex: -1
addedObject: {fileID: 9130994837512732106}
m_SourcePrefab: {fileID: 100100000, guid: d40509d02a450cd45b817e95de22ef8b, type: 3}
--- !u!4 &6055409792794235185 stripped
Transform:
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: d40509d02a450cd45b817e95de22ef8b, type: 3}
m_PrefabInstance: {fileID: 6017823276457359066}
m_PrefabAsset: {fileID: 0}
--- !u!1 &6864316733236988811 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: d40509d02a450cd45b817e95de22ef8b, type: 3}
m_PrefabInstance: {fileID: 6017823276457359066}
m_PrefabAsset: {fileID: 0}
--- !u!64 &9130994837512732106
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6864316733236988811}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 5
m_Convex: 1
m_CookingOptions: 30
m_Mesh: {fileID: -5081918453065902996, guid: d40509d02a450cd45b817e95de22ef8b, type: 3}