feat: improve combination search and offline build

This commit is contained in:
2026-08-18 20:59:20 +09:00
parent ee3498d146
commit d0f7654998
20 changed files with 552 additions and 99 deletions
+14 -4
View File
@@ -8,12 +8,21 @@ type BeamState<T extends CombinationSearchCard> = {
score: number;
};
export function resolveCandidateAwakening(
configuredAwakening: number,
owned: boolean,
ownedAwakening: number
): number {
return owned ? Math.max(configuredAwakening, ownedAwakening) : configuredAwakening;
}
export function generateCombinationCandidates<T extends CombinationSearchCard>(
fixedCards: readonly T[],
candidateCards: readonly T[],
targetSize: number,
scoreCard: (card: T) => number,
beamWidth = 800
beamWidth = 800,
scoreCombination?: (cards: readonly T[]) => number
): T[][] {
if (targetSize < fixedCards.length) throw new Error('목표 카드 수가 고정 카드 수보다 작습니다.');
if (new Set(fixedCards.map((card) => card.characterId)).size !== fixedCards.length) {
@@ -24,7 +33,7 @@ export function generateCombinationCandidates<T extends CombinationSearchCard>(
const pool = candidateCards.filter((card) => !fixedIds.has(card.id) && !fixedCharacters.has(card.characterId));
let beam: BeamState<T>[] = [{
cards: Array.from(fixedCards),
score: fixedCards.reduce((sum, card) => sum + scoreCard(card), 0)
score: scoreCombination?.(fixedCards) ?? fixedCards.reduce((sum, card) => sum + scoreCard(card), 0)
}];
for (let size = fixedCards.length; size < targetSize; size += 1) {
@@ -35,9 +44,10 @@ export function generateCombinationCandidates<T extends CombinationSearchCard>(
for (const card of pool) {
if (usedIds.has(card.id)) continue;
if (usedCharacters.has(card.characterId)) continue;
const cards = [...state.cards, card];
const nextState = {
cards: [...state.cards, card],
score: state.score + scoreCard(card)
cards,
score: scoreCombination?.(cards) ?? state.score + scoreCard(card)
};
const key = nextState.cards.map((entry) => entry.id).sort().join('|');
if (!expanded.has(key)) expanded.set(key, nextState);