feat: support every song difficulty including Easy and Normal
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@@ -1,7 +1,8 @@
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import type { DifficultyKey } from '../data/difficulty.ts';
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import type { CooldownReduction, ExactOptimizationResult } from '../engine/types.ts';
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export type AnalysisSettings = {
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songId: string; difficulty: 'hard' | 'expert'; cardIds: string[]; awakenings: number[];
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songId: string; difficulty: DifficultyKey; cardIds: string[]; awakenings: number[];
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fixedCooldownReductions?: (CooldownReduction | null)[];
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allBlueNodes?: boolean[]; generationBonusOverrides?: (number | null)[];
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songScoreBonusOverride?: number | null; leaderCharacterId: string; leaderOutfitCardId: string;
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