- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
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// available at: https://syntystore.com/pages/end-user-licence-agreement
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//
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// For additional details, see the LICENSE.MD file bundled with this software.
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Synty.SidekickCharacters.SkinnedMesh
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{
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/// <summary>
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/// Wrapper class to hold information about a given blendshape.
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/// </summary>
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public class BlendShapeData
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{
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public string blendShapeFrameName = "";
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public int blendShapeFrameIndex = -1;
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public float blendShapeCurrentValue = 0.0f;
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public List<Vector3> startDeltaVertices = new List<Vector3>();
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public List<Vector3> startDeltaNormals = new List<Vector3>();
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public List<Vector3> startDeltaTangents = new List<Vector3>();
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public List<Vector3> finalDeltaVertices = new List<Vector3>();
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public List<Vector3> finalDeltaNormals = new List<Vector3>();
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public List<Vector3> finalDeltaTangents = new List<Vector3>();
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public string blendShapeNameOnCombinedMesh = "";
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protected bool Equals(BlendShapeData other)
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{
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return blendShapeFrameName.Equals(other.blendShapeFrameName, StringComparison.OrdinalIgnoreCase);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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if (ReferenceEquals(this, obj))
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{
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return true;
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}
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if (obj.GetType() != this.GetType())
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{
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return false;
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}
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return Equals((BlendShapeData) obj);
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}
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public override int GetHashCode()
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{
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return (blendShapeFrameName != null ? blendShapeFrameName.GetHashCode() : 0);
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}
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}
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}
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