- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
211 lines
8.1 KiB
C#
211 lines
8.1 KiB
C#
// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
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//
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// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
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// available at: https://syntystore.com/pages/end-user-licence-agreement
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//
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// For additional details, see the LICENSE.MD file bundled with this software.
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// using SqlCipher4Unity3D;
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// using SqlCipher4Unity3D;
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using SQLite;
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using Synty.SidekickCharacters.Database.DTO;
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using System;
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using System.Linq;
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namespace Synty.SidekickCharacters.Database
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{
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/// <summary>
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/// Manages connecting to, initializing and validating a local Sidekick SQLite database
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/// </summary>
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public class DatabaseManager
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{
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private static readonly string _DATABASE_PATH = "Assets/Synty/SidekickCharacters/Database/Side_Kick_Data.db";
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private readonly string _CURRENT_VERSION = "1.0.2";
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private static SQLiteConnection _connection;
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private static int _connectionHash;
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/// <summary>
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/// Gets the DB connection with the given connection details.
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/// If the current connection is not for the given details, the connection is replaced with the correct connection.
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/// </summary>
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/// <param name="databasePath">The path to the DB.</param>
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/// <param name="connectionKey">The connection key for the DB.</param>
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/// <param name="checkDbOnLoad">Whether or not to valiate the structure of the DB after connecting to it.</param>
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/// <returns>A connection to a DB with the given connection details.</returns>
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public SQLiteConnection GetDbConnection(bool checkDbOnLoad = false)
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{
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if (_connection == null)
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{
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_connection = new SQLiteConnection(_DATABASE_PATH, true);
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}
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else
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{
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return _connection;
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}
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if (checkDbOnLoad)
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{
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bool createTables = !IsDatabaseConfigured();
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InitialiseDatabase(createTables);
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}
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return _connection;
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}
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/// <summary>
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/// Returns whatever the current DB connection is, regardless of state.
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/// </summary>
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/// <returns>The current DB connection.</returns>
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public SQLiteConnection GetCurrentDbConnection()
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{
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return _connection;
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}
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/// <summary>
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/// Closes the current DB connection.
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/// </summary>
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public void CloseConnection()
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{
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if (_connection == null)
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{
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return;
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}
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// NOTE: Previously, if we didn't clear the pool in the connection, it resulted in a file lock on the database,
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// which in some cases could cause problems when trying to update the DB to a new version.
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// Our SQLCipher library doesn't use pool clearing unless using SQLiteAsyncConnection.
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_connection.Dispose();
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// Our SQLCipher library doesn't surface checking connection state; disposed connections need their reference removed
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_connection = null;
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}
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/// <summary>
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/// Initialises the Sidekicks database with required data, if they don't already exist.
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/// </summary>
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/// <param name="createTables">Whether to update the database and create the needed tables or not.</param>
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private void InitialiseDatabase(bool createTables = false)
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{
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// ensure we have a default color set (a bunch of other code relies on this, not safe to remove yet)
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try
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{
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SidekickColorSet.GetDefault(this);
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}
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catch (Exception)
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{
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SidekickColorSet newSet = new SidekickColorSet
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{
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Species = new SidekickSpecies { ID = -1, Name = "None" },
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Name = "Default",
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SourceColorPath = "Assets/Synty/Tools/SidekickCharacters/Resources/Textures/T_ColorMap.png",
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SourceMetallicPath = "Assets/Synty/Tools/SidekickCharacters/Resources/Textures/T_MetallicMap.png",
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SourceSmoothnessPath = "Assets/Synty/Tools/SidekickCharacters/Resources/Textures/T_SmoothnessMap.png",
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SourceReflectionPath = "Assets/Synty/Tools/SidekickCharacters/Resources/Textures/T_ReflectionMap.png",
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SourceEmissionPath = "Assets/Synty/Tools/SidekickCharacters/Resources/Textures/T_EmissionMap.png",
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SourceOpacityPath = "Assets/Synty/Tools/SidekickCharacters/Resources/Textures/T_OpacityMap.png",
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};
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newSet.Save(this);
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}
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if (createTables)
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{
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GetCurrentDbConnection().CreateTable<SidekickDBVersion>();
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SidekickDBVersion version;
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if (GetCurrentDbConnection().Table<SidekickDBVersion>().Any())
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{
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version = GetCurrentDbConnection().Table<SidekickDBVersion>().FirstOrDefault();
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version.SemanticVersion = _CURRENT_VERSION;
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version.LastUpdated = DateTime.Now;
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}
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else
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{
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version = new SidekickDBVersion()
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{
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ID = -1,
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SemanticVersion = _CURRENT_VERSION,
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LastUpdated = DateTime.Now
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};
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}
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version.Save(this);
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GetCurrentDbConnection().CreateTable<SidekickPart>();
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GetCurrentDbConnection().CreateTable<SidekickPartImage>();
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GetCurrentDbConnection().CreateTable<SidekickPartFilter>();
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GetCurrentDbConnection().CreateTable<SidekickPartFilterRow>();
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GetCurrentDbConnection().CreateTable<SidekickPartPresetRow>();
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GetCurrentDbConnection().CreateTable<SidekickPartSpeciesLink>();
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GetCurrentDbConnection().CreateTable<SidekickPresetFilter>();
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GetCurrentDbConnection().CreateTable<SidekickPresetFilterRow>();
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}
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}
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/// <summary>
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/// Checks to see if the current database has the required tables.
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/// TODO: Check DB version, not just if table is present.
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/// </summary>
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/// <returns>True if the tables are present; otherwise false.</returns>
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private bool IsDatabaseConfigured()
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{
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bool configured = !(GetCurrentDbConnection().GetTableInfo("sk_vdata").Count < 1);
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if (GetCurrentDbConnection().GetTableInfo("sk_part").Count < 9)
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{
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configured = false;
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}
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if (GetCurrentDbConnection().GetTableInfo("sk_part_image").Count < 1)
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{
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configured = false;
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}
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if (GetCurrentDbConnection().GetTableInfo("sk_part_filter").Count < 1)
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{
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configured = false;
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}
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if (GetCurrentDbConnection().GetTableInfo("sk_part_filter_row").Count < 1)
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{
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configured = false;
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}
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if (GetCurrentDbConnection().GetTableInfo("sk_part_preset_row").Count < 5)
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{
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configured = false;
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}
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if (GetCurrentDbConnection().GetTableInfo("sk_part_species_link").Count < 3)
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{
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configured = false;
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}
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if (GetCurrentDbConnection().GetTableInfo("sk_preset_filter").Count < 1)
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{
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configured = false;
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}
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if (GetCurrentDbConnection().GetTableInfo("sk_preset_filter_row").Count < 1)
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{
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configured = false;
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}
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return configured;
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}
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/// <summary>
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/// Retrieves the current database version.
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/// </summary>
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/// <returns>Semantic version (major.minor.patch).</returns>
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public Version GetDatabaseVersion()
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{
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return new Version(GetCurrentDbConnection()?.Table<SidekickDBVersion>().FirstOrDefault().SemanticVersion ?? "0.0.1ea");
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}
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}
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}
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