- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
32 lines
711 B
C#
32 lines
711 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Generic_SimpleTranslate : MonoBehaviour
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{
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public bool moveX;
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public float moveXSpeed = 2f;
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public bool moveY;
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public float moveYSpeed = 2f;
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public bool moveZ;
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public float moveZSpeed = 2f;
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void Update()
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{
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if (moveX == true)
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{
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transform.Translate(Vector3.left * Time.deltaTime * moveXSpeed);
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}
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if (moveY == true)
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{
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transform.Translate(Vector3.up * Time.deltaTime * moveYSpeed);
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}
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if (moveZ == true)
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{
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transform.Translate(Vector3.back * Time.deltaTime * moveZSpeed);
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}
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}
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}
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