101 lines
2.8 KiB
C#
101 lines
2.8 KiB
C#
using UnityEngine;
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using Unity.Netcode;
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using Unity.Netcode.Transports.UTP;
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namespace Colosseum.UI
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{
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/// <summary>
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/// 네트워크 연결 설정 (Inspector에서 제어)
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/// </summary>
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public class ConnectionUI : MonoBehaviour
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{
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[Header("Connection Settings")]
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[SerializeField] private string ipAddress = "127.0.0.1";
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[SerializeField] private ushort port = 7777;
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[Header("Status (Read Only)")]
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[SerializeField, Tooltip("현재 연결 상태")] private string connectionStatus = "Disconnected";
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private UnityTransport transport;
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private void Awake()
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{
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transport = NetworkManager.Singleton?.GetComponent<UnityTransport>();
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}
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private void Start()
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{
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UpdateTransportSettings();
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}
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private void Update()
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{
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UpdateConnectionStatus();
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}
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private void UpdateConnectionStatus()
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{
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if (NetworkManager.Singleton == null)
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{
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connectionStatus = "No NetworkManager";
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return;
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}
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if (NetworkManager.Singleton.IsServer && NetworkManager.Singleton.IsHost)
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connectionStatus = "Host";
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else if (NetworkManager.Singleton.IsServer)
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connectionStatus = "Server";
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else if (NetworkManager.Singleton.IsClient)
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connectionStatus = NetworkManager.Singleton.IsConnectedClient ? "Connected" : "Connecting...";
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else
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connectionStatus = "Disconnected";
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}
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public void StartHost()
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{
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UpdateTransportSettings();
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NetworkManager.Singleton.StartHost();
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Debug.Log("[Network] Started as Host");
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}
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public void StartClient()
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{
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UpdateTransportSettings();
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NetworkManager.Singleton.StartClient();
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Debug.Log($"[Network] Connecting to {ipAddress}:{port}...");
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}
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public void StartServer()
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{
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UpdateTransportSettings();
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NetworkManager.Singleton.StartServer();
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Debug.Log("[Network] Started as Server");
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}
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public void Disconnect()
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{
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if (NetworkManager.Singleton != null)
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{
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NetworkManager.Singleton.Shutdown();
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Debug.Log("[Network] Disconnected");
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}
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}
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private void UpdateTransportSettings()
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{
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if (transport != null)
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{
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transport.SetConnectionData(ipAddress, port);
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}
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}
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private void OnValidate()
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{
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if (Application.isPlaying && transport != null)
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{
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UpdateTransportSettings();
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}
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}
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}
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}
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