- IsDieCondition: Behavior Graph에서 사용할 사망 확인 조건 추가 - Behavior Graph: 사망 상태 처리 로직 업데이트 - asmdef: Unity.Behavior.SerializableGUID 의존성 추가 Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-opencode) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
23 lines
444 B
C#
23 lines
444 B
C#
using System;
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using Unity.Behavior;
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using UnityEngine;
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[Serializable, Unity.Properties.GeneratePropertyBag]
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[Condition(name: "isDie", story: "죽었는지 확인", category: "Conditions", id: "8067176f9f490e7d974824f8087de448")]
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public partial class IsDieCondition : Condition
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{
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public override bool IsTrue()
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{
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return true;
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}
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public override void OnStart()
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{
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}
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public override void OnEnd()
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{
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}
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}
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