- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
25 lines
292 B
Plaintext
25 lines
292 B
Plaintext
fileFormatVersion: 2
|
|
guid: 8f7137eacd7042d5b17ef0efe5e744f5
|
|
labels:
|
|
- Mesh
|
|
- Text
|
|
- Rendering
|
|
- TextMesh
|
|
- TextMeshPro
|
|
- Font
|
|
- Dynamic
|
|
- Pro
|
|
- Fonts
|
|
- Advanced
|
|
- GUI
|
|
- Scene
|
|
- Styles
|
|
- Style
|
|
- Layout
|
|
- Atlas
|
|
- Kerning
|
|
DefaultImporter:
|
|
userData:
|
|
assetBundleName:
|
|
assetBundleVariant:
|