Files
Colosseum/Assets/External/Models/SidekickCharacters/Scripts/Runtime/Utils/MeshUtils.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

47 lines
1.5 KiB
C#

// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
using UnityEngine;
namespace Synty.SidekickCharacters.Utils
{
/// <summary>
/// A collection of utility methods related to operations on Meshes.
/// </summary>
public class MeshUtils
{
/// <summary>
/// Creates and returns a copy of the passed in Mesh.
/// </summary>
/// <param name="mesh">The mesh to copy.</param>
/// <returns>A copy of the passed in Mesh.</returns>
public static Mesh CopyMesh(Mesh mesh)
{
Mesh newMesh = new Mesh
{
name = mesh.name,
vertices = mesh.vertices,
triangles = mesh.triangles,
uv = mesh.uv,
uv2 = mesh.uv2,
uv3 = mesh.uv3,
uv4 = mesh.uv4,
uv5 = mesh.uv5,
uv6 = mesh.uv6,
uv7 = mesh.uv7,
uv8 = mesh.uv8,
normals = mesh.normals,
colors = mesh.colors,
tangents = mesh.tangents,
boneWeights = mesh.boneWeights,
bindposes = mesh.bindposes
};
return newMesh;
}
}
}