Files
Colosseum/Assets/External/Models/SidekickCharacters/Scripts/Runtime/SkinnedMesh/BlendShapeData.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

61 lines
2.0 KiB
C#

// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Synty.SidekickCharacters.SkinnedMesh
{
/// <summary>
/// Wrapper class to hold information about a given blendshape.
/// </summary>
public class BlendShapeData
{
public string blendShapeFrameName = "";
public int blendShapeFrameIndex = -1;
public float blendShapeCurrentValue = 0.0f;
public List<Vector3> startDeltaVertices = new List<Vector3>();
public List<Vector3> startDeltaNormals = new List<Vector3>();
public List<Vector3> startDeltaTangents = new List<Vector3>();
public List<Vector3> finalDeltaVertices = new List<Vector3>();
public List<Vector3> finalDeltaNormals = new List<Vector3>();
public List<Vector3> finalDeltaTangents = new List<Vector3>();
public string blendShapeNameOnCombinedMesh = "";
protected bool Equals(BlendShapeData other)
{
return blendShapeFrameName.Equals(other.blendShapeFrameName, StringComparison.OrdinalIgnoreCase);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != this.GetType())
{
return false;
}
return Equals((BlendShapeData) obj);
}
public override int GetHashCode()
{
return (blendShapeFrameName != null ? blendShapeFrameName.GetHashCode() : 0);
}
}
}