- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
21 lines
673 B
Plaintext
21 lines
673 B
Plaintext
{
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"name": "SidekickCharacters",
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"rootNamespace": "Synty.SidekickCharacters",
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"references": [
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"GUID:17f96cd3b93974f6493e51a2f25c1241",
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"GUID:478a2357cc57436488a56e564b08d223",
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"GUID:343deaaf83e0cee4ca978e7df0b80d21",
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"GUID:2bafac87e7f4b9b418d9448d219b01ab",
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"GUID:6055be8ebefd69e48b49212b09b47b2f",
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"GUID:75469ad4d38634e559750d17036d5f7c"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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} |