Files
Colosseum/Assets/_Game/Scripts/AI/BehaviorActions/Actions/CheckSecondaryPatternTurnAction.cs

27 lines
808 B
C#

using System;
using Colosseum.Enemy;
using Unity.Behavior;
using Unity.Properties;
using Action = Unity.Behavior.Action;
/// <summary>
/// 현재 근접 패턴 차례가 보조 패턴인지 확인하는 공통 체크 액션입니다.
/// </summary>
[Serializable, GeneratePropertyBag]
[NodeDescription(
name: "Check Secondary Pattern Turn",
story: "현재 근접 패턴 차례가 보조 패턴인지 확인",
category: "Action",
id: "e85477bd25894248aeeea8b41efc7f48")]
public partial class CheckSecondaryPatternTurnAction : Action
{
protected override Status OnStart()
{
BossCombatBehaviorContext context = GameObject.GetComponent<BossCombatBehaviorContext>();
return context != null && context.IsNextSecondaryPattern() ? Status.Success : Status.Failure;
}
}