21 lines
583 B
C#
21 lines
583 B
C#
using System;
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using Colosseum.Enemy;
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using Unity.Behavior;
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using Unity.Properties;
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/// <summary>
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/// 보조 패턴 준비 여부를 확인하는 체크 액션입니다.
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/// </summary>
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[Serializable, GeneratePropertyBag]
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[NodeDescription(
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name: "Check Secondary Pattern Ready",
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story: "보조 패턴 준비 여부 확인",
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category: "Action",
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id: "72d4626f97fe4de4aedfda612961957f")]
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public partial class CheckSecondaryPatternReadyAction : CheckPatternReadyActionBase
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{
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protected override BossCombatPatternRole PatternRole => BossCombatPatternRole.Secondary;
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}
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