Files
Colosseum/Assets/_Game/Scripts/AI/BehaviorActions/Actions/CheckPunishPatternReadyAction.cs

21 lines
574 B
C#

using System;
using Colosseum.Enemy;
using Unity.Behavior;
using Unity.Properties;
/// <summary>
/// 징벌 패턴 준비 여부를 확인하는 체크 액션입니다.
/// </summary>
[Serializable, GeneratePropertyBag]
[NodeDescription(
name: "Check Punish Pattern Ready",
story: "징벌 패턴 준비 여부 확인",
category: "Action",
id: "e855b3f8bdce44efa85859358d67c7a7")]
public partial class CheckPunishPatternReadyAction : CheckPatternReadyActionBase
{
protected override BossCombatPatternRole PatternRole => BossCombatPatternRole.Punish;
}