21 lines
574 B
C#
21 lines
574 B
C#
using System;
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using Colosseum.Enemy;
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using Unity.Behavior;
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using Unity.Properties;
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/// <summary>
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/// 징벌 패턴 준비 여부를 확인하는 체크 액션입니다.
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/// </summary>
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[Serializable, GeneratePropertyBag]
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[NodeDescription(
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name: "Check Punish Pattern Ready",
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story: "징벌 패턴 준비 여부 확인",
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category: "Action",
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id: "e855b3f8bdce44efa85859358d67c7a7")]
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public partial class CheckPunishPatternReadyAction : CheckPatternReadyActionBase
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{
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protected override BossCombatPatternRole PatternRole => BossCombatPatternRole.Punish;
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}
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