- ThreatUtility: 공통 위협 생성 유틸리티 (OverlapSphere 기반 반경 내 적 탐색) - OverlapSphereNonAlloc 버퍼 32→256 확장으로 씬 콜라이더 누락 수정 - 위협 배율 체인: SkillGem × ThreatController × Passive - HealEffect: flatThreat + (actualHeal × threatPercent) 공식 적용 - ShieldEffect: flatThreat + (actualShield × threatPercent) 공식 적용 - AbnormalityEffect: flatThreat 고정 위협 생성 - EditMode 유닛 테스트 9/9 통과 (SupportThreatTests) - 테스트 씬 UI 레이아웃 수정 사항 포함
11 lines
423 B
Plaintext
11 lines
423 B
Plaintext
<Solution>
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<Project Path="SidekickCharacters.csproj" />
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<Project Path="Colosseum.Game.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="Assembly-CSharp-Editor.csproj" />
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<Project Path="SidekickCharacters.Editor.csproj" />
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<Project Path="Gilzoide.SqliteNet.csproj" />
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<Project Path="Gilzoide.SqliteNet.Tests.Editor.csproj" />
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<Project Path="Colosseum.Tests.Editor.csproj" />
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</Solution>
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