- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
26 lines
479 B
Plaintext
26 lines
479 B
Plaintext
.colorSelectionRow
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{
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flex-direction: row;
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width: 100%;
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align-content: flex-start;
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align-items: flex-start;
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flex-wrap: wrap;
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}
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.colorSelectionRowContent
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{
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flex-direction: row;
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max-width: 80%;
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align-content: flex-start;
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align-items: flex-start;
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flex-wrap: wrap;
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/* TODO: Uncomment once all colors options are re-enabled */
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/*justify-content: space-between;*/
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}
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.colorSelectionRowLabel
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{
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min-width: 150px;
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max-width: 20%;
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}
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