Files
Colosseum/Assets/_Game/Scripts/Editor/MultiplayerPlayModeDebugMenu.cs
dal4segno 24b284ad7e feat: 젬 테스트 경로 및 보스 기절 디버그 추가
- 다중 젬 슬롯용 타입을 별도 스크립트로 분리하고 테스트 젬/로드아웃 자산 생성 경로를 정리

- 젬 테스트 전용 공격 스킬과 분리된 애니메이션 자산을 추가해 베이스 스킬 검증 경로를 마련

- PlayerSkillDebugMenu와 MPP 디버그 메뉴를 보강해 젬 프리셋 적용, 원격 테스트, 보스 기절 디버그 메뉴를 추가

- BossCombatBehaviorContext와 공통 BT 액션이 기절 상태를 존중하도록 수정해 보스 추적과 패턴 실행을 중단

- Unity 리프레시와 외부 빌드 통과를 확인하고 드로그전 및 MPP 기준 젬 프리셋 적용 흐름을 검증
2026-03-25 18:38:12 +09:00

357 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.IO;
using Process = System.Diagnostics.Process;
using UnityEditor;
using UnityEngine;
namespace Colosseum.Editor
{
/// <summary>
/// Multiplayer Play Mode 관련 상태와 리플렉션 정보를 점검하는 디버그 메뉴입니다.
/// </summary>
public static class MultiplayerPlayModeDebugMenu
{
private const string MultiplayerManagerAssetPath = "ProjectSettings/MultiplayerManager.asset";
private const string DiagnosticsDirectory = "Temp/MPP";
private const string VirtualProjectsRoot = "Library/VP";
[MenuItem("Tools/Colosseum/Multiplayer/Log Play Mode Module Types")]
private static void LogPlayModeModuleTypes()
{
Assembly playModeAssembly = typeof(UnityEditor.PlayModeStateChange).Assembly;
Type[] types = playModeAssembly
.GetTypes()
.Where(type => type.FullName != null &&
(type.FullName.Contains("PlayMode", StringComparison.OrdinalIgnoreCase) ||
type.FullName.Contains("Scenario", StringComparison.OrdinalIgnoreCase) ||
type.FullName.Contains("Multiplayer", StringComparison.OrdinalIgnoreCase)))
.OrderBy(type => type.FullName)
.ToArray();
StringBuilder builder = new StringBuilder();
builder.AppendLine("[MPP] PlayModeModule 타입 목록");
for (int i = 0; i < types.Length; i++)
{
builder.Append("- ");
builder.AppendLine(types[i].FullName);
}
string diagnosticsPath = EnsureDiagnosticsFilePath("PlayModeModuleTypes.txt");
File.WriteAllText(diagnosticsPath, builder.ToString(), Encoding.UTF8);
Debug.Log($"[MPP] PlayModeModule 타입 목록을 저장했습니다. {diagnosticsPath}");
}
[MenuItem("Tools/Colosseum/Multiplayer/Log Play Mode User Settings")]
private static void LogPlayModeUserSettings()
{
Type settingsType = Type.GetType("Unity.PlayMode.Editor.PlayModeUserSettings, UnityEditor.PlayModeModule");
if (settingsType == null)
{
Debug.LogWarning("[MPP] Unity.PlayMode.Editor.PlayModeUserSettings 타입을 찾지 못했습니다.");
return;
}
string diagnosticsPath = EnsureDiagnosticsFilePath("PlayModeUserSettings.txt");
MethodInfo getOrCreateMethod = settingsType.GetMethod(
"GetOrCreateSettings",
BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
object settings = getOrCreateMethod?.Invoke(null, null);
if (settings == null)
{
StringBuilder nullBuilder = new StringBuilder();
nullBuilder.AppendLine("[MPP] PlayModeUserSettings 인스턴스를 가져오지 못했습니다.");
nullBuilder.AppendLine($"Type: {settingsType.FullName}");
nullBuilder.AppendLine("Static Members:");
AppendStaticMembers(nullBuilder, settingsType);
File.WriteAllText(diagnosticsPath, nullBuilder.ToString(), Encoding.UTF8);
Debug.LogWarning($"[MPP] PlayModeUserSettings 인스턴스를 가져오지 못했습니다. 진단 파일: {diagnosticsPath}");
return;
}
StringBuilder builder = new StringBuilder();
builder.AppendLine("[MPP] PlayModeUserSettings");
AppendMembers(builder, settingsType, settings);
AppendStaticMembers(builder, settingsType);
File.WriteAllText(diagnosticsPath, builder.ToString(), Encoding.UTF8);
Debug.Log($"[MPP] PlayModeUserSettings 정보를 저장했습니다. {diagnosticsPath}");
}
[MenuItem("Tools/Colosseum/Multiplayer/Enable Local Deployment")]
private static void EnableLocalDeployment()
{
SerializedObject multiplayerManager = GetMultiplayerManagerSerializedObject();
if (multiplayerManager == null)
{
return;
}
SerializedProperty localDeployment = multiplayerManager.FindProperty("m_EnablePlayModeLocalDeployment");
if (localDeployment == null)
{
Debug.LogWarning("[MPP] m_EnablePlayModeLocalDeployment 속성을 찾지 못했습니다.");
return;
}
localDeployment.intValue = 1;
multiplayerManager.ApplyModifiedPropertiesWithoutUndo();
AssetDatabase.SaveAssets();
Debug.Log("[MPP] 로컬 Play Mode 배포를 활성화했습니다.");
}
[MenuItem("Tools/Colosseum/Multiplayer/Disable Local Deployment")]
private static void DisableLocalDeployment()
{
SerializedObject multiplayerManager = GetMultiplayerManagerSerializedObject();
if (multiplayerManager == null)
{
return;
}
SerializedProperty localDeployment = multiplayerManager.FindProperty("m_EnablePlayModeLocalDeployment");
if (localDeployment == null)
{
Debug.LogWarning("[MPP] m_EnablePlayModeLocalDeployment 속성을 찾지 못했습니다.");
return;
}
localDeployment.intValue = 0;
multiplayerManager.ApplyModifiedPropertiesWithoutUndo();
AssetDatabase.SaveAssets();
Debug.Log("[MPP] 로컬 Play Mode 배포를 비활성화했습니다.");
}
[MenuItem("Tools/Colosseum/Multiplayer/Log Multiplayer Manager Settings")]
private static void LogMultiplayerManagerSettings()
{
SerializedObject multiplayerManager = GetMultiplayerManagerSerializedObject();
if (multiplayerManager == null)
{
return;
}
SerializedProperty roles = multiplayerManager.FindProperty("m_EnableMultiplayerRoles");
SerializedProperty localDeployment = multiplayerManager.FindProperty("m_EnablePlayModeLocalDeployment");
SerializedProperty remoteDeployment = multiplayerManager.FindProperty("m_EnablePlayModeRemoteDeployment");
Debug.Log(
$"[MPP] MultiplayerManager | Roles={roles?.intValue ?? -1} | " +
$"LocalDeployment={localDeployment?.intValue ?? -1} | " +
$"RemoteDeployment={remoteDeployment?.intValue ?? -1}");
}
[MenuItem("Tools/Colosseum/Multiplayer/Log Virtual Player Clones")]
private static void LogVirtualPlayerClones()
{
string[] cloneDirectories = GetVirtualPlayerCloneDirectories();
if (cloneDirectories.Length == 0)
{
Debug.LogWarning("[MPP] Library/VP 아래에 가상 플레이어 복제본을 찾지 못했습니다.");
return;
}
StringBuilder builder = new StringBuilder();
builder.AppendLine("[MPP] 가상 플레이어 복제본 목록");
for (int i = 0; i < cloneDirectories.Length; i++)
{
builder.Append("- ");
builder.AppendLine(Path.GetFullPath(cloneDirectories[i]));
}
Debug.Log(builder.ToString());
}
[MenuItem("Tools/Colosseum/Multiplayer/Launch First Virtual Player Clone")]
private static void LaunchFirstVirtualPlayerClone()
{
string[] cloneDirectories = GetVirtualPlayerCloneDirectories();
if (cloneDirectories.Length == 0)
{
Debug.LogWarning("[MPP] 실행할 가상 플레이어 복제본이 없습니다.");
return;
}
string cloneProjectPath = Path.GetFullPath(cloneDirectories[0]);
Process.Start(new System.Diagnostics.ProcessStartInfo
{
FileName = EditorApplication.applicationPath,
Arguments = $"-projectPath \"{cloneProjectPath}\"",
UseShellExecute = true,
});
Debug.Log($"[MPP] 가상 플레이어 복제본을 실행했습니다. {cloneProjectPath}");
}
private static SerializedObject GetMultiplayerManagerSerializedObject()
{
UnityEngine.Object[] assets = AssetDatabase.LoadAllAssetsAtPath(MultiplayerManagerAssetPath);
if (assets == null || assets.Length == 0 || assets[0] == null)
{
Debug.LogWarning("[MPP] MultiplayerManager.asset를 찾지 못했습니다.");
return null;
}
return new SerializedObject(assets[0]);
}
private static void AppendMembers(StringBuilder builder, Type settingsType, object settings)
{
const BindingFlags flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
List<PropertyInfo> properties = settingsType.GetProperties(flags)
.Where(property => property.GetIndexParameters().Length == 0)
.OrderBy(property => property.Name)
.ToList();
for (int i = 0; i < properties.Count; i++)
{
PropertyInfo property = properties[i];
object value = null;
bool success = true;
try
{
value = property.GetValue(settings);
}
catch (Exception exception)
{
success = false;
value = exception.GetType().Name;
}
builder.Append("- Property ");
builder.Append(property.Name);
builder.Append(" = ");
builder.AppendLine(success ? FormatValue(value) : $"<error: {value}>");
}
List<FieldInfo> fields = settingsType.GetFields(flags)
.OrderBy(field => field.Name)
.ToList();
for (int i = 0; i < fields.Count; i++)
{
FieldInfo field = fields[i];
object value = field.GetValue(settings);
builder.Append("- Field ");
builder.Append(field.Name);
builder.Append(" = ");
builder.AppendLine(FormatValue(value));
}
}
private static void AppendStaticMembers(StringBuilder builder, Type settingsType)
{
const BindingFlags flags = BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
List<PropertyInfo> properties = settingsType.GetProperties(flags)
.Where(property => property.GetIndexParameters().Length == 0)
.OrderBy(property => property.Name)
.ToList();
for (int i = 0; i < properties.Count; i++)
{
PropertyInfo property = properties[i];
object value = null;
bool success = true;
try
{
value = property.GetValue(null);
}
catch (Exception exception)
{
success = false;
value = exception.GetType().Name;
}
builder.Append("- Static Property ");
builder.Append(property.Name);
builder.Append(" = ");
builder.AppendLine(success ? FormatValue(value) : $"<error: {value}>");
}
List<FieldInfo> fields = settingsType.GetFields(flags)
.OrderBy(field => field.Name)
.ToList();
for (int i = 0; i < fields.Count; i++)
{
FieldInfo field = fields[i];
object value = field.GetValue(null);
builder.Append("- Static Field ");
builder.Append(field.Name);
builder.Append(" = ");
builder.AppendLine(FormatValue(value));
}
List<MethodInfo> methods = settingsType.GetMethods(flags)
.Where(method => !method.IsSpecialName)
.OrderBy(method => method.Name)
.ToList();
for (int i = 0; i < methods.Count; i++)
{
MethodInfo method = methods[i];
string parameterSummary = string.Join(
", ",
method.GetParameters().Select(parameter => $"{parameter.ParameterType.Name} {parameter.Name}"));
builder.Append("- Static Method ");
builder.Append(method.ReturnType.Name);
builder.Append(' ');
builder.Append(method.Name);
builder.Append('(');
builder.Append(parameterSummary);
builder.AppendLine(")");
}
}
private static string EnsureDiagnosticsFilePath(string fileName)
{
Directory.CreateDirectory(DiagnosticsDirectory);
return Path.Combine(DiagnosticsDirectory, fileName);
}
private static string[] GetVirtualPlayerCloneDirectories()
{
if (!Directory.Exists(VirtualProjectsRoot))
{
return Array.Empty<string>();
}
return Directory
.GetDirectories(VirtualProjectsRoot, "mppm*")
.OrderBy(path => path)
.ToArray();
}
private static string FormatValue(object value)
{
if (value == null)
{
return "null";
}
if (value is string stringValue)
{
return stringValue;
}
if (value is IEnumerable<object> enumerable)
{
return "[" + string.Join(", ", enumerable.Select(FormatValue)) + "]";
}
return value.ToString();
}
}
}