Files
Colosseum/Assets/External/Models/SidekickCharacters/Plugins/unity-sqlite-net-1.2.4/Runtime/SQLiteAsyncExtensions.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

24 lines
747 B
C#

using System.Threading.Tasks;
using UnityEngine;
namespace SQLite
{
public static class SQLiteAsyncExtensions
{
#if UNITY_WEBGL
// WebGL builds cannot use background threads, so use a
// TaskScheduler that executes tasks on Unity's main thread.
public static TaskScheduler TaskScheduler { get; private set; }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void InitializeTaskScheduler()
{
TaskScheduler = TaskScheduler.FromCurrentSynchronizationContext();
}
#else
// On all other platforms, use the default TaskScheduler
public static TaskScheduler TaskScheduler => TaskScheduler.Default;
#endif
}
}