- 루트 모션 애니메이션 클립 추가 (Melee_Slash, DodgeRoll) - DodgeRoll_Sword 스킬 데이터 생성 - PlayerAnimationController: 트랜지션 설정 최적화 - Player 프리팹: 스킬 슬롯에 회피 스킬 할당 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
25 lines
714 B
Plaintext
25 lines
714 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 94f0a76cebcac2f4fb5daf1b675fd79f, type: 3}
|
|
m_Name: DodgeRoll_Sword
|
|
m_EditorClassIdentifier: Colosseum.Game::Colosseum.Skills.SkillData
|
|
skillName: "\uAD6C\uB974\uAE30"
|
|
description:
|
|
icon: {fileID: 0}
|
|
skillClip: {fileID: -14460799136228694, guid: d6d51384d6dd17a419c1d8e2a1c0c875, type: 3}
|
|
endClip: {fileID: 0}
|
|
useRootMotion: 1
|
|
ignoreRootMotionY: 1
|
|
cooldown: 1
|
|
manaCost: 0
|
|
effects: []
|