Files
Colosseum/Assets/_Game/Scripts/Network/NetworkLauncher.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

46 lines
1.0 KiB
C#

using UnityEngine;
using Unity.Netcode;
namespace Colosseum.Network
{
/// <summary>
/// 네트워크 연결 관리 (Host/Client 시작)
/// </summary>
public class NetworkLauncher : MonoBehaviour
{
[Header("UI References")]
[SerializeField] private GameObject connectionUI;
private void Start()
{
// 게임 시작 시 UI 표시
if (connectionUI != null)
connectionUI.SetActive(true);
}
public void StartHost()
{
NetworkManager.Singleton.StartHost();
HideConnectionUI();
}
public void StartClient()
{
NetworkManager.Singleton.StartClient();
HideConnectionUI();
}
public void StartServer()
{
NetworkManager.Singleton.StartServer();
HideConnectionUI();
}
private void HideConnectionUI()
{
if (connectionUI != null)
connectionUI.SetActive(false);
}
}
}