Files
Colosseum/Assets/_Game/Scripts/Skills/Effects/KnockbackEffect.cs
dal4segno 9791b11d13 feat: 플레이어 다운 및 넉백 피격 반응 추가
- HitReactionController로 다운과 넉백 전용 로직을 분리
- 다운 시작, 루프, 회복 애니메이션과 DownEffect를 연결
- 행동 상태와 스킬 취소가 피격 반응과 연동되도록 정리
- 자동 검증 러너에 다운 및 넉백 검증을 추가
2026-03-19 23:35:51 +09:00

44 lines
1.4 KiB
C#

using UnityEngine;
using Colosseum.Player;
namespace Colosseum.Skills.Effects
{
/// <summary>
/// 넉백 효과
/// </summary>
[CreateAssetMenu(fileName = "KnockbackEffect", menuName = "Colosseum/Skills/Effects/Knockback")]
public class KnockbackEffect : SkillEffect
{
[Header("Knockback Settings")]
[Min(0f)] [SerializeField] private float force = 5f;
[SerializeField] private float upwardForce = 2f;
[Min(0.05f)] [SerializeField] private float duration = 0.2f;
protected override void ApplyEffect(GameObject caster, GameObject target)
{
if (target == null || caster == null) return;
Vector3 direction = target.transform.position - caster.transform.position;
direction.y = 0f;
if (direction.sqrMagnitude <= 0.0001f)
direction = caster.transform.forward;
else
direction.Normalize();
Vector3 knockbackVelocity = direction * force + Vector3.up * upwardForce;
if (target.TryGetComponent<HitReactionController>(out var hitReactionController))
{
hitReactionController.ApplyKnockback(knockbackVelocity, duration);
return;
}
if (target.TryGetComponent<PlayerMovement>(out var playerMovement))
{
playerMovement.ApplyForcedMovement(knockbackVelocity, duration);
}
}
}
}