Files
Colosseum/Assets/External/Tools/SyntyPackageHelper/Editor/SyntyPackageHelperConfig.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

27 lines
778 B
C#

#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(SyntyPackageHelperConfig))]
public class ExamplePackConfigLoaderEditor : Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
SyntyPackageHelperConfig config = (SyntyPackageHelperConfig)target;
if (GUILayout.Button("Install Packages"))
{
SyntyPackageHelper.ProcessConfigs(new SyntyPackageHelperConfig[] { config }, true);
}
}
}
[CreateAssetMenu(fileName = "SyntyPackageHelperConfig", menuName = "Scriptable Objects/SyntyPackageHelperConfig")]
public class SyntyPackageHelperConfig : ScriptableObject
{
public string assetPackDisplayName;
public string[] packageIds;
public bool hasPromptedUser;
}
#endif