- 패시브 트리/노드/프리셋 데이터와 카탈로그 참조 구조를 추가하고 Resources 의존을 Data/Passives 자산 구조로 정리 - 플레이어 런타임, 전투 계수, 프리셋 적용, 멀티플레이 동기화 경로에 패시브 적용 로직 연결 - 프리팹 기반 패시브 트리 UI와 노드 아이콘/프리셋/상세 패널 흐름을 추가하고 HUD에 연동 - 패시브 디버그/부트스트랩 메뉴와 UI 프리팹 재생성 경로를 추가
303 lines
9.8 KiB
C#
303 lines
9.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using TMPro;
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using Colosseum.Abnormalities;
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using Colosseum.Player;
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namespace Colosseum.UI
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{
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/// <summary>
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/// 플레이어 HUD - 체력/마나 바와 이상상태 요약 관리
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/// </summary>
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public class PlayerHUD : MonoBehaviour
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{
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[Header("Stat Bars")]
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[SerializeField] private StatBar healthBar;
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[SerializeField] private StatBar manaBar;
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[Header("Abnormality Summary")]
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[Tooltip("이상상태 요약 텍스트 (비어 있으면 런타임에 자동 생성)")]
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[SerializeField] private TMP_Text abnormalitySummaryText;
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[Tooltip("이상상태 요약 텍스트를 자동 생성할지 여부")]
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[SerializeField] private bool autoCreateAbnormalitySummary = true;
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[Header("Passive UI")]
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[Tooltip("런타임 패시브 UI 컴포넌트를 자동으로 보정할지 여부")]
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[SerializeField] private bool autoCreatePassiveTreeUi = true;
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[Header("Target")]
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[Tooltip("자동으로 로컬 플레이어 찾기")]
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[SerializeField] private bool autoFindPlayer = true;
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private PlayerNetworkController targetPlayer;
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private AbnormalityManager targetAbnormalityManager;
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private float abnormalityRefreshTimer;
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private const float AbnormalityRefreshInterval = 0.1f;
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/// <summary>
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/// 현재 HUD에 표시 중인 이상상태 요약 문자열
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/// </summary>
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public string CurrentAbnormalitySummary => abnormalitySummaryText != null ? abnormalitySummaryText.text : string.Empty;
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private void Awake()
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{
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EnsurePassiveTreeUi();
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}
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private void Start()
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{
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if (autoFindPlayer)
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{
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FindLocalPlayer();
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}
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EnsureAbnormalitySummaryText();
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}
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private void Update()
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{
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// 플레이어가 아직 없으면 계속 찾기
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if (targetPlayer == null && autoFindPlayer)
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{
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FindLocalPlayer();
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}
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if (targetAbnormalityManager != null)
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{
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abnormalityRefreshTimer += Time.deltaTime;
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if (abnormalityRefreshTimer >= AbnormalityRefreshInterval)
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{
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abnormalityRefreshTimer = 0f;
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UpdateAbnormalitySummary();
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}
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}
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}
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private void OnDestroy()
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{
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// 이벤트 구독 해제
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UnsubscribeFromEvents();
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}
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private void FindLocalPlayer()
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{
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foreach (var player in FindObjectsByType<PlayerNetworkController>(FindObjectsSortMode.None))
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{
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if (player.IsOwner)
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{
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SetTarget(player);
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break;
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}
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}
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}
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/// <summary>
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/// 추적할 플레이어 설정
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/// </summary>
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public void SetTarget(PlayerNetworkController player)
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{
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// 이전 타겟 구독 해제
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UnsubscribeFromEvents();
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targetPlayer = player;
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targetAbnormalityManager = targetPlayer != null ? targetPlayer.GetComponent<AbnormalityManager>() : null;
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// 새 타겟 구독
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SubscribeToEvents();
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// 초기 값 설정
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UpdateStatBars();
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UpdateAbnormalitySummary();
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}
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private void SubscribeToEvents()
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{
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if (targetPlayer == null) return;
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targetPlayer.OnHealthChanged += HandleHealthChanged;
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targetPlayer.OnManaChanged += HandleManaChanged;
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targetPlayer.OnShieldChanged += HandleShieldChanged;
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if (targetAbnormalityManager != null)
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{
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targetAbnormalityManager.OnAbnormalityAdded += HandleAbnormalityAdded;
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targetAbnormalityManager.OnAbnormalityRemoved += HandleAbnormalityRemoved;
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targetAbnormalityManager.OnAbnormalitiesChanged += HandleAbnormalitiesChanged;
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}
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}
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private void UnsubscribeFromEvents()
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{
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if (targetPlayer != null)
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{
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targetPlayer.OnHealthChanged -= HandleHealthChanged;
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targetPlayer.OnManaChanged -= HandleManaChanged;
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targetPlayer.OnShieldChanged -= HandleShieldChanged;
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}
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if (targetAbnormalityManager != null)
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{
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targetAbnormalityManager.OnAbnormalityAdded -= HandleAbnormalityAdded;
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targetAbnormalityManager.OnAbnormalityRemoved -= HandleAbnormalityRemoved;
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targetAbnormalityManager.OnAbnormalitiesChanged -= HandleAbnormalitiesChanged;
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}
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}
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private void HandleHealthChanged(float oldValue, float newValue)
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{
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if (healthBar != null && targetPlayer != null)
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{
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healthBar.SetValue(newValue, targetPlayer.MaxHealth, targetPlayer.Shield);
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}
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}
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private void HandleManaChanged(float oldValue, float newValue)
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{
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if (manaBar != null && targetPlayer != null)
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{
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manaBar.SetValue(newValue, targetPlayer.MaxMana);
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}
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}
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private void HandleShieldChanged(float oldValue, float newValue)
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{
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if (healthBar != null && targetPlayer != null)
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{
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healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, newValue);
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}
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}
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private void HandleAbnormalityAdded(ActiveAbnormality abnormality)
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{
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UpdateAbnormalitySummary();
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}
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private void HandleAbnormalityRemoved(ActiveAbnormality abnormality)
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{
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UpdateAbnormalitySummary();
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}
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private void HandleAbnormalitiesChanged()
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{
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UpdateAbnormalitySummary();
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}
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private void UpdateStatBars()
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{
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if (targetPlayer == null) return;
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if (healthBar != null)
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{
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healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, targetPlayer.Shield);
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}
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if (manaBar != null)
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{
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manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
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}
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}
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private void EnsureAbnormalitySummaryText()
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{
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if (abnormalitySummaryText != null || !autoCreateAbnormalitySummary)
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return;
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if (transform is not RectTransform parentRect)
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return;
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GameObject summaryObject = new GameObject("AbnormalitySummaryText", typeof(RectTransform));
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summaryObject.transform.SetParent(parentRect, false);
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RectTransform rectTransform = summaryObject.GetComponent<RectTransform>();
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rectTransform.anchorMin = new Vector2(1f, 1f);
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rectTransform.anchorMax = new Vector2(1f, 1f);
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rectTransform.pivot = new Vector2(1f, 1f);
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rectTransform.anchoredPosition = new Vector2(-24f, -120f);
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rectTransform.sizeDelta = new Vector2(320f, 180f);
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TextMeshProUGUI summaryText = summaryObject.AddComponent<TextMeshProUGUI>();
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summaryText.fontSize = 18f;
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summaryText.alignment = TextAlignmentOptions.TopRight;
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summaryText.textWrappingMode = TextWrappingModes.NoWrap;
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summaryText.richText = true;
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summaryText.text = string.Empty;
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TMP_FontAsset summaryFont = healthBar != null && healthBar.FontAsset != null
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? healthBar.FontAsset
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: manaBar != null ? manaBar.FontAsset : null;
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if (summaryFont != null)
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{
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summaryText.font = summaryFont;
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}
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else if (TMP_Settings.defaultFontAsset != null)
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{
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summaryText.font = TMP_Settings.defaultFontAsset;
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}
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abnormalitySummaryText = summaryText;
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}
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private void EnsurePassiveTreeUi()
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{
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if (!autoCreatePassiveTreeUi || GetComponent<PassiveTreeUI>() != null)
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return;
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gameObject.AddComponent<PassiveTreeUI>();
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}
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private void UpdateAbnormalitySummary()
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{
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if (abnormalitySummaryText == null)
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{
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EnsureAbnormalitySummaryText();
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}
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if (abnormalitySummaryText == null)
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return;
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if (targetAbnormalityManager == null)
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{
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abnormalitySummaryText.text = string.Empty;
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return;
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}
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IReadOnlyList<ActiveAbnormality> activeAbnormalities = targetAbnormalityManager.ActiveAbnormalities;
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StringBuilder builder = new StringBuilder();
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for (int i = 0; i < activeAbnormalities.Count; i++)
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{
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ActiveAbnormality abnormality = activeAbnormalities[i];
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if (abnormality?.Data == null || !abnormality.Data.showInUI)
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continue;
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if (builder.Length > 0)
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builder.AppendLine();
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string color = abnormality.Data.isDebuff ? "#FF7070" : "#70D0FF";
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builder.Append("<color=");
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builder.Append(color);
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builder.Append(">");
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builder.Append(abnormality.Data.abnormalityName);
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if (!abnormality.Data.IsPermanent)
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{
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builder.Append(" ");
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builder.Append(Mathf.CeilToInt(Mathf.Max(0f, abnormality.RemainingDuration)));
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builder.Append("s");
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}
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builder.Append("</color>");
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}
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abnormalitySummaryText.text = builder.ToString();
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}
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}
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}
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