Files
Colosseum/Assets/External/Models/SidekickCharacters/Scripts/Runtime/Database/DTO/SidekickBodyShapePresetImage.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

116 lines
4.8 KiB
C#

// Copyright (c) 2024 Synty Studios Limited. All rights reserved.
//
// Use of this software is subject to the terms and conditions of the Synty Studios End User Licence Agreement (EULA)
// available at: https://syntystore.com/pages/end-user-licence-agreement
//
// For additional details, see the LICENSE.MD file bundled with this software.
using SQLite;
using System.Collections.Generic;
namespace Synty.SidekickCharacters.Database.DTO
{
[Table("sk_body_shape_preset_image")]
public class SidekickBodyShapePresetImage
{
private SidekickBodyShapePreset _bodyShapePreset;
[PrimaryKey, AutoIncrement, Column("id")]
public int ID { get; set; }
[Column("ptr_body_shape_preset")]
public int PtrPreset { get; set; }
[Column("img_data")]
public byte[] ImageData { get; set; }
[Column("img_width")]
public int Width { get; set; }
[Column("img_height")]
public int Height { get; set; }
[Ignore]
public SidekickBodyShapePreset BodyShapePreset
{
get => _bodyShapePreset;
set
{
_bodyShapePreset = value;
PtrPreset = value.ID;
}
}
/// <summary>
/// Gets a specific Preset Part by its database ID.
/// </summary>
/// <param name="dbManager">The Database Manager to use.</param>
/// <param name="id">The id of the required Preset Part.</param>
/// <returns>The specific Preset Part if it exists; otherwise null.</returns>
public static SidekickBodyShapePresetImage GetByID(DatabaseManager dbManager, int id)
{
SidekickBodyShapePresetImage bodyShapePresetImage = dbManager.GetCurrentDbConnection().Find<SidekickBodyShapePresetImage>(id);
Decorate(dbManager, bodyShapePresetImage);
return bodyShapePresetImage;
}
/// <summary>
/// Gets a list of all the Preset Parts in the database.
/// </summary>
/// <param name="dbManager">The Database Manager to use.</param>
/// <returns>A list of all preset parts in the database.</returns>
public static List<SidekickBodyShapePresetImage> GetAll(DatabaseManager dbManager)
{
List<SidekickBodyShapePresetImage> bodyShapePresetImages = dbManager.GetCurrentDbConnection().Table<SidekickBodyShapePresetImage>().ToList();
foreach (SidekickBodyShapePresetImage bodyShapePresetImage in bodyShapePresetImages)
{
Decorate(dbManager, bodyShapePresetImage);
}
return bodyShapePresetImages;
}
/// <summary>
/// Gets a list of all the Preset Part Images in the database that have the matching Part Preset.
/// </summary>
/// <param name="dbManager">The Database Manager to use.</param>
/// <param name="bodyShapePreset">The preset to get all the preset part images for.</param>
/// <returns>A list of all preset part images in the database for the given preset.</returns>
public static SidekickBodyShapePresetImage GetByPreset(DatabaseManager dbManager, SidekickBodyShapePreset bodyShapePreset)
{
SidekickBodyShapePresetImage bodyShapePresetImage = dbManager.GetCurrentDbConnection().Table<SidekickBodyShapePresetImage>()
.FirstOrDefault(bodyShapePresetImage => bodyShapePresetImage.PtrPreset == bodyShapePreset.ID);
if (bodyShapePresetImage != null)
{
Decorate(dbManager, bodyShapePresetImage);
}
return bodyShapePresetImage;
}
/// <summary>
/// Ensures that the given preset has its nice DTO class properties set
/// </summary>
/// <param name="dbManager">The Database Manager to use.</param>
/// <param name="bodyShapePresetImage">The color preset to decorate</param>
/// <returns>A color set with all DTO class properties set</returns>
private static void Decorate(DatabaseManager dbManager, SidekickBodyShapePresetImage bodyShapePresetImage)
{
bodyShapePresetImage.BodyShapePreset ??= SidekickBodyShapePreset.GetByID(dbManager, bodyShapePresetImage.PtrPreset);
}
/// <summary>
/// Updates or Inserts this item in the Database.
/// </summary>
/// <param name="dbManager">The database manager to use.</param>
public void Save(DatabaseManager dbManager)
{
if (ID <= 0)
{
dbManager.GetCurrentDbConnection().Insert(this);
// in theory this could return a different ID, but in practice it's highly unlikely
ID = (int) SQLite3.LastInsertRowid(dbManager.GetCurrentDbConnection().Handle);
}
dbManager.GetCurrentDbConnection().Update(this);
}
}
}