Files
Colosseum/Assets/_Game/Scripts/Skills/Effects/KnockbackEffect.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

31 lines
1009 B
C#

using UnityEngine;
namespace Colosseum.Skills.Effects
{
/// <summary>
/// 넉백 효과
/// </summary>
[CreateAssetMenu(fileName = "KnockbackEffect", menuName = "Colosseum/Skills/Effects/Knockback")]
public class KnockbackEffect : SkillEffect
{
[Header("Knockback Settings")]
[Min(0f)] [SerializeField] private float force = 5f;
[SerializeField] private float upwardForce = 2f;
protected override void ApplyEffect(GameObject caster, GameObject target)
{
if (target == null || caster == null) return;
Vector3 direction = target.transform.position - caster.transform.position;
direction.y = 0f;
direction.Normalize();
Vector3 knockback = direction * force + Vector3.up * upwardForce;
// TODO: 실제 물리 시스템 연동
// if (target.TryGetComponent<Rigidbody>(out var rb))
// rb.AddForce(knockback, ForceMode.Impulse);
}
}
}