- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
120 lines
4.9 KiB
C#
120 lines
4.9 KiB
C#
/*
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* Copyright (c) 2024 Gil Barbosa Reis
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Runtime.InteropServices;
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namespace SQLite
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{
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public static partial class SQLite3
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{
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[Flags]
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public enum SerializeFlags : uint
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{
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None,
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NoCopy = 0x001, /* Do no memory allocations */
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}
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[Flags]
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public enum DeserializeFlags : uint
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{
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None,
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FreeOnClose = 1, /* Call sqlite3_free() on close */
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Resizeable = 2, /* Resize using sqlite3_realloc64() */
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ReadOnly = 4, /* Database is read-only */
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}
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[DllImport(LibraryPath, EntryPoint = "sqlite3_serialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Serialize(IntPtr db, [MarshalAs(UnmanagedType.LPStr)] string zSchema, out long piSize, SerializeFlags mFlags);
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[DllImport(LibraryPath, EntryPoint = "sqlite3_deserialize", CallingConvention = CallingConvention.Cdecl)]
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public static extern Result Deserialize(IntPtr db, [MarshalAs(UnmanagedType.LPStr)] string zSchema, byte[] pData, long szDb, long szBuf, DeserializeFlags mFlags);
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[DllImport(LibraryPath, EntryPoint = "sqlite3_deserialize", CallingConvention = CallingConvention.Cdecl)]
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public static unsafe extern Result Deserialize(IntPtr db, [MarshalAs(UnmanagedType.LPStr)] string zSchema, void* pData, long szDb, long szBuf, DeserializeFlags mFlags);
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[DllImport(LibraryPath, EntryPoint = "sqlite3_malloc", CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Malloc(int size);
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[DllImport(LibraryPath, EntryPoint = "sqlite3_malloc64", CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Malloc(long size);
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[DllImport(LibraryPath, EntryPoint = "sqlite3_realloc", CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Realloc(IntPtr ptr, int size);
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[DllImport(LibraryPath, EntryPoint = "sqlite3_realloc64", CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Realloc(IntPtr ptr, long size);
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[DllImport(LibraryPath, EntryPoint = "sqlite3_free", CallingConvention = CallingConvention.Cdecl)]
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public static extern void Free(IntPtr ptr);
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[DllImport(LibraryPath, EntryPoint = "sqlite3_column_bytes16", CallingConvention = CallingConvention.Cdecl)]
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public static extern int ColumnBytes16(IntPtr stmt, int index);
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport(LibraryPath, CallingConvention = CallingConvention.Cdecl)]
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public static extern int idbvfs_register(int makeDefault);
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#endif
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static SQLite3()
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{
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#if UNITY_WEBGL && !UNITY_EDITOR
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idbvfs_register(1);
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#endif
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}
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}
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public static class ISQLiteConnectionExtensions
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{
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public static int Insert<T>(this ISQLiteConnection connection, ref T obj)
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{
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object boxed = obj;
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int result = connection.Insert(boxed);
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obj = (T) boxed;
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return result;
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}
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public static int Insert<T>(this ISQLiteConnection connection, ref T obj, Type objType)
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{
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object boxed = obj;
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int result = connection.Insert(boxed, objType);
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obj = (T) boxed;
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return result;
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}
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public static int Insert<T>(this ISQLiteConnection connection, ref T obj, string extra)
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{
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object boxed = obj;
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int result = connection.Insert(boxed, extra);
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obj = (T) boxed;
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return result;
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}
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public static int Insert<T>(this ISQLiteConnection connection, ref T obj, string extra, Type objType)
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{
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object boxed = obj;
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int result = connection.Insert(boxed, extra, objType);
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obj = (T) boxed;
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return result;
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}
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}
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}
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