Files
Colosseum/Assets/External/Models/SidekickCharacters/Plugins/unity-sqlite-net-1.2.4/Runtime/SQLiteExtensions.cs
dal4segno c265f980db chore: Assets 디렉토리 구조 정리 및 네이밍 컨벤션 적용
- Assets/_Game/ 하위로 게임 에셋 통합
- External/ 패키지 벤더별 분류 (Synty, Animations, UI)
- 에셋 네이밍 컨벤션 확립 및 적용
  (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등)
- pre-commit hook으로 네이밍 컨벤션 자동 검사 추가
- RESTRUCTURE_CHECKLIST.md 작성

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 19:08:27 +09:00

120 lines
4.9 KiB
C#

/*
* Copyright (c) 2024 Gil Barbosa Reis
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Runtime.InteropServices;
namespace SQLite
{
public static partial class SQLite3
{
[Flags]
public enum SerializeFlags : uint
{
None,
NoCopy = 0x001, /* Do no memory allocations */
}
[Flags]
public enum DeserializeFlags : uint
{
None,
FreeOnClose = 1, /* Call sqlite3_free() on close */
Resizeable = 2, /* Resize using sqlite3_realloc64() */
ReadOnly = 4, /* Database is read-only */
}
[DllImport(LibraryPath, EntryPoint = "sqlite3_serialize", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Serialize(IntPtr db, [MarshalAs(UnmanagedType.LPStr)] string zSchema, out long piSize, SerializeFlags mFlags);
[DllImport(LibraryPath, EntryPoint = "sqlite3_deserialize", CallingConvention = CallingConvention.Cdecl)]
public static extern Result Deserialize(IntPtr db, [MarshalAs(UnmanagedType.LPStr)] string zSchema, byte[] pData, long szDb, long szBuf, DeserializeFlags mFlags);
[DllImport(LibraryPath, EntryPoint = "sqlite3_deserialize", CallingConvention = CallingConvention.Cdecl)]
public static unsafe extern Result Deserialize(IntPtr db, [MarshalAs(UnmanagedType.LPStr)] string zSchema, void* pData, long szDb, long szBuf, DeserializeFlags mFlags);
[DllImport(LibraryPath, EntryPoint = "sqlite3_malloc", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Malloc(int size);
[DllImport(LibraryPath, EntryPoint = "sqlite3_malloc64", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Malloc(long size);
[DllImport(LibraryPath, EntryPoint = "sqlite3_realloc", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Realloc(IntPtr ptr, int size);
[DllImport(LibraryPath, EntryPoint = "sqlite3_realloc64", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Realloc(IntPtr ptr, long size);
[DllImport(LibraryPath, EntryPoint = "sqlite3_free", CallingConvention = CallingConvention.Cdecl)]
public static extern void Free(IntPtr ptr);
[DllImport(LibraryPath, EntryPoint = "sqlite3_column_bytes16", CallingConvention = CallingConvention.Cdecl)]
public static extern int ColumnBytes16(IntPtr stmt, int index);
#if UNITY_WEBGL && !UNITY_EDITOR
[DllImport(LibraryPath, CallingConvention = CallingConvention.Cdecl)]
public static extern int idbvfs_register(int makeDefault);
#endif
static SQLite3()
{
#if UNITY_WEBGL && !UNITY_EDITOR
idbvfs_register(1);
#endif
}
}
public static class ISQLiteConnectionExtensions
{
public static int Insert<T>(this ISQLiteConnection connection, ref T obj)
{
object boxed = obj;
int result = connection.Insert(boxed);
obj = (T) boxed;
return result;
}
public static int Insert<T>(this ISQLiteConnection connection, ref T obj, Type objType)
{
object boxed = obj;
int result = connection.Insert(boxed, objType);
obj = (T) boxed;
return result;
}
public static int Insert<T>(this ISQLiteConnection connection, ref T obj, string extra)
{
object boxed = obj;
int result = connection.Insert(boxed, extra);
obj = (T) boxed;
return result;
}
public static int Insert<T>(this ISQLiteConnection connection, ref T obj, string extra, Type objType)
{
object boxed = obj;
int result = connection.Insert(boxed, extra, objType);
obj = (T) boxed;
return result;
}
}
}