- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using System;
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using UnityEngine;
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using Unity.Behavior;
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using Unity.Properties;
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using Condition = Unity.Behavior.Condition;
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namespace Colosseum.AI.BehaviorActions.Conditions
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{
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/// <summary>
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/// 타겟이 공격 사거리 내에 있는지 확인합니다.
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/// </summary>
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[Serializable, GeneratePropertyBag]
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[NodeDescription(name: "Is In Attack Range", story: "Is [Target] within [Range]", category: "Combat")]
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public partial class IsInAttackRangeCondition : Condition
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{
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[SerializeReference]
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public BlackboardVariable<GameObject> Target;
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[SerializeReference]
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public BlackboardVariable<float> Range = new BlackboardVariable<float>(2f);
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public override bool IsTrue()
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{
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if (Target.Value == null)
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{
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return false;
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}
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float distance = Vector3.Distance(
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GameObject.transform.position,
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Target.Value.transform.position
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);
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return distance <= Range.Value;
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}
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}
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}
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