- 애니메이션 이벤트 기반 방어/유지/해제 흐름과 HUD 피드백, 방어 디버그 로그를 추가했다. - 드로그 기본기1 테스트 패턴을 정리하고 공격 판정을 OnEffect 기반으로 옮기며 드로그 범위 효과의 타겟 레이어를 정상화했다. - 플레이어 퀵슬롯 테스트 세팅과 적-플레이어 겹침 방지 로직을 조정해 충돌 시 적이 수평 이동을 멈추고 최소 분리만 수행하게 했다.
465 lines
16 KiB
C#
465 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using TMPro;
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using Colosseum.Abnormalities;
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using Colosseum.Player;
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namespace Colosseum.UI
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{
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/// <summary>
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/// 플레이어 HUD - 체력/마나 바와 이상상태 요약 관리
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/// </summary>
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public class PlayerHUD : MonoBehaviour
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{
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[Header("Stat Bars")]
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[SerializeField] private StatBar healthBar;
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[SerializeField] private StatBar manaBar;
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[Header("Abnormality Summary")]
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[Tooltip("이상상태 요약 텍스트 (비어 있으면 런타임에 자동 생성)")]
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[SerializeField] private TMP_Text abnormalitySummaryText;
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[Tooltip("이상상태 요약 텍스트를 자동 생성할지 여부")]
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[SerializeField] private bool autoCreateAbnormalitySummary = true;
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[Header("Defense Feedback")]
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[Tooltip("방어 성공 피드백 텍스트 (비어 있으면 런타임에 자동 생성)")]
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[SerializeField] private TMP_Text defenseFeedbackText;
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[Tooltip("방어 성공 피드백 텍스트를 자동 생성할지 여부")]
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[SerializeField] private bool autoCreateDefenseFeedback = true;
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[Tooltip("일반 방어 성공 시 표시할 텍스트")]
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[SerializeField] private string guardFeedbackLabel = "방어";
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[Tooltip("완벽한 방어 성공 시 표시할 텍스트")]
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[SerializeField] private string perfectGuardFeedbackLabel = "완벽 방어";
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[Tooltip("완벽한 방어 유효 시간 동안 표시할 텍스트")]
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[SerializeField] private string perfectGuardWindowLabel = "완벽 창";
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[Tooltip("일반 방어 성공 텍스트 색상")]
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[SerializeField] private Color guardFeedbackColor = new Color(0.65f, 0.86f, 1f, 1f);
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[Tooltip("완벽한 방어 성공 텍스트 색상")]
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[SerializeField] private Color perfectGuardFeedbackColor = new Color(1f, 0.92f, 0.45f, 1f);
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[Tooltip("완벽한 방어 유효 시간 표시 색상")]
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[SerializeField] private Color perfectGuardWindowColor = new Color(0.62f, 1f, 0.88f, 1f);
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[Tooltip("방어 성공 텍스트 표시 시간")]
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[Min(0.1f)] [SerializeField] private float defenseFeedbackDuration = 0.75f;
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[Header("Passive UI")]
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[Tooltip("런타임 패시브 UI 컴포넌트를 자동으로 보정할지 여부")]
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[SerializeField] private bool autoCreatePassiveTreeUi = true;
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[Header("Target")]
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[Tooltip("자동으로 로컬 플레이어 찾기")]
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[SerializeField] private bool autoFindPlayer = true;
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private PlayerNetworkController targetPlayer;
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private AbnormalityManager targetAbnormalityManager;
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private PlayerDefenseController targetDefenseController;
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private float abnormalityRefreshTimer;
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private float defenseFeedbackRemaining;
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private const float AbnormalityRefreshInterval = 0.1f;
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/// <summary>
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/// 현재 HUD에 표시 중인 이상상태 요약 문자열
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/// </summary>
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public string CurrentAbnormalitySummary => abnormalitySummaryText != null ? abnormalitySummaryText.text : string.Empty;
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private void Awake()
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{
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EnsurePassiveTreeUi();
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}
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private void Start()
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{
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if (autoFindPlayer)
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{
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FindLocalPlayer();
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}
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EnsureAbnormalitySummaryText();
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}
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private void Update()
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{
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// 플레이어가 아직 없으면 계속 찾기
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if (targetPlayer == null && autoFindPlayer)
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{
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FindLocalPlayer();
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}
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if (targetAbnormalityManager != null)
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{
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abnormalityRefreshTimer += Time.deltaTime;
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if (abnormalityRefreshTimer >= AbnormalityRefreshInterval)
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{
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abnormalityRefreshTimer = 0f;
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UpdateAbnormalitySummary();
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}
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}
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UpdateDefenseFeedback();
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}
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private void OnDestroy()
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{
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// 이벤트 구독 해제
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UnsubscribeFromEvents();
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}
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private void FindLocalPlayer()
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{
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foreach (var player in FindObjectsByType<PlayerNetworkController>(FindObjectsSortMode.None))
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{
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if (player.IsOwner)
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{
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SetTarget(player);
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break;
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}
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}
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}
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/// <summary>
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/// 추적할 플레이어 설정
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/// </summary>
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public void SetTarget(PlayerNetworkController player)
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{
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// 이전 타겟 구독 해제
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UnsubscribeFromEvents();
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targetPlayer = player;
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targetAbnormalityManager = targetPlayer != null ? targetPlayer.GetComponent<AbnormalityManager>() : null;
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targetDefenseController = targetPlayer != null ? targetPlayer.GetComponent<PlayerDefenseController>() : null;
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// 새 타겟 구독
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SubscribeToEvents();
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// 초기 값 설정
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UpdateStatBars();
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UpdateAbnormalitySummary();
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ClearDefenseFeedback();
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}
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private void SubscribeToEvents()
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{
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if (targetPlayer == null) return;
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targetPlayer.OnHealthChanged += HandleHealthChanged;
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targetPlayer.OnManaChanged += HandleManaChanged;
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targetPlayer.OnShieldChanged += HandleShieldChanged;
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if (targetDefenseController != null)
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{
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targetDefenseController.OnDefenseStateEntered += HandleDefenseStateEntered;
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targetDefenseController.OnDefenseResolved += HandleDefenseResolved;
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}
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if (targetAbnormalityManager != null)
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{
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targetAbnormalityManager.OnAbnormalityAdded += HandleAbnormalityAdded;
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targetAbnormalityManager.OnAbnormalityRemoved += HandleAbnormalityRemoved;
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targetAbnormalityManager.OnAbnormalitiesChanged += HandleAbnormalitiesChanged;
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}
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}
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private void UnsubscribeFromEvents()
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{
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if (targetPlayer != null)
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{
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targetPlayer.OnHealthChanged -= HandleHealthChanged;
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targetPlayer.OnManaChanged -= HandleManaChanged;
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targetPlayer.OnShieldChanged -= HandleShieldChanged;
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}
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if (targetDefenseController != null)
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{
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targetDefenseController.OnDefenseStateEntered -= HandleDefenseStateEntered;
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targetDefenseController.OnDefenseResolved -= HandleDefenseResolved;
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}
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if (targetAbnormalityManager != null)
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{
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targetAbnormalityManager.OnAbnormalityAdded -= HandleAbnormalityAdded;
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targetAbnormalityManager.OnAbnormalityRemoved -= HandleAbnormalityRemoved;
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targetAbnormalityManager.OnAbnormalitiesChanged -= HandleAbnormalitiesChanged;
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}
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}
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private void HandleHealthChanged(float oldValue, float newValue)
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{
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if (healthBar != null && targetPlayer != null)
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{
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healthBar.SetValue(newValue, targetPlayer.MaxHealth, targetPlayer.Shield);
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}
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}
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private void HandleManaChanged(float oldValue, float newValue)
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{
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if (manaBar != null && targetPlayer != null)
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{
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manaBar.SetValue(newValue, targetPlayer.MaxMana);
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}
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}
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private void HandleShieldChanged(float oldValue, float newValue)
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{
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if (healthBar != null && targetPlayer != null)
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{
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healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, newValue);
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}
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}
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private void HandleAbnormalityAdded(ActiveAbnormality abnormality)
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{
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UpdateAbnormalitySummary();
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}
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private void HandleAbnormalityRemoved(ActiveAbnormality abnormality)
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{
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UpdateAbnormalitySummary();
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}
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private void HandleAbnormalitiesChanged()
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{
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UpdateAbnormalitySummary();
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}
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private void UpdateStatBars()
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{
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if (targetPlayer == null) return;
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if (healthBar != null)
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{
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healthBar.SetValue(targetPlayer.Health, targetPlayer.MaxHealth, targetPlayer.Shield);
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}
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if (manaBar != null)
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{
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manaBar.SetValue(targetPlayer.Mana, targetPlayer.MaxMana);
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}
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}
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private void EnsureAbnormalitySummaryText()
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{
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if (abnormalitySummaryText != null || !autoCreateAbnormalitySummary)
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return;
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if (transform is not RectTransform parentRect)
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return;
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GameObject summaryObject = new GameObject("AbnormalitySummaryText", typeof(RectTransform));
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summaryObject.transform.SetParent(parentRect, false);
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RectTransform rectTransform = summaryObject.GetComponent<RectTransform>();
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rectTransform.anchorMin = new Vector2(1f, 1f);
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rectTransform.anchorMax = new Vector2(1f, 1f);
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rectTransform.pivot = new Vector2(1f, 1f);
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rectTransform.anchoredPosition = new Vector2(-24f, -120f);
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rectTransform.sizeDelta = new Vector2(320f, 180f);
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TextMeshProUGUI summaryText = summaryObject.AddComponent<TextMeshProUGUI>();
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summaryText.fontSize = 18f;
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summaryText.alignment = TextAlignmentOptions.TopRight;
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summaryText.textWrappingMode = TextWrappingModes.NoWrap;
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summaryText.richText = true;
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summaryText.text = string.Empty;
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TMP_FontAsset summaryFont = healthBar != null && healthBar.FontAsset != null
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? healthBar.FontAsset
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: manaBar != null ? manaBar.FontAsset : null;
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if (summaryFont != null)
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{
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summaryText.font = summaryFont;
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}
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else if (TMP_Settings.defaultFontAsset != null)
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{
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summaryText.font = TMP_Settings.defaultFontAsset;
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}
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abnormalitySummaryText = summaryText;
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}
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private void EnsureDefenseFeedbackText()
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{
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if (defenseFeedbackText != null || !autoCreateDefenseFeedback)
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return;
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if (transform is not RectTransform parentRect)
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return;
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GameObject feedbackObject = new GameObject("DefenseFeedbackText", typeof(RectTransform));
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feedbackObject.transform.SetParent(parentRect, false);
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RectTransform rectTransform = feedbackObject.GetComponent<RectTransform>();
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rectTransform.anchorMin = new Vector2(0.5f, 0f);
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rectTransform.anchorMax = new Vector2(0.5f, 0f);
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rectTransform.pivot = new Vector2(0.5f, 0f);
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rectTransform.anchoredPosition = new Vector2(0f, 116f);
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rectTransform.sizeDelta = new Vector2(360f, 48f);
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TextMeshProUGUI feedback = feedbackObject.AddComponent<TextMeshProUGUI>();
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feedback.fontSize = 28f;
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feedback.fontStyle = FontStyles.Bold;
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feedback.alignment = TextAlignmentOptions.Center;
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feedback.textWrappingMode = TextWrappingModes.NoWrap;
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feedback.richText = true;
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feedback.alpha = 0f;
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feedback.text = string.Empty;
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TMP_FontAsset feedbackFont = healthBar != null && healthBar.FontAsset != null
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? healthBar.FontAsset
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: manaBar != null ? manaBar.FontAsset : null;
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if (feedbackFont != null)
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{
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feedback.font = feedbackFont;
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}
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else if (TMP_Settings.defaultFontAsset != null)
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{
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feedback.font = TMP_Settings.defaultFontAsset;
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}
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defenseFeedbackText = feedback;
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}
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private void EnsurePassiveTreeUi()
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{
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if (!autoCreatePassiveTreeUi || GetComponent<PassiveTreeUI>() != null)
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return;
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gameObject.AddComponent<PassiveTreeUI>();
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}
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private void UpdateAbnormalitySummary()
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{
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if (abnormalitySummaryText == null)
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{
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EnsureAbnormalitySummaryText();
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}
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if (abnormalitySummaryText == null)
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return;
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if (targetAbnormalityManager == null)
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{
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abnormalitySummaryText.text = string.Empty;
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return;
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}
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IReadOnlyList<ActiveAbnormality> activeAbnormalities = targetAbnormalityManager.ActiveAbnormalities;
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StringBuilder builder = new StringBuilder();
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for (int i = 0; i < activeAbnormalities.Count; i++)
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{
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ActiveAbnormality abnormality = activeAbnormalities[i];
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if (abnormality?.Data == null || !abnormality.Data.showInUI)
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continue;
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if (builder.Length > 0)
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builder.AppendLine();
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string color = abnormality.Data.isDebuff ? "#FF7070" : "#70D0FF";
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builder.Append("<color=");
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builder.Append(color);
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builder.Append(">");
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builder.Append(abnormality.Data.abnormalityName);
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if (!abnormality.Data.IsPermanent)
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{
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builder.Append(" ");
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builder.Append(Mathf.CeilToInt(Mathf.Max(0f, abnormality.RemainingDuration)));
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builder.Append("s");
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}
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builder.Append("</color>");
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}
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abnormalitySummaryText.text = builder.ToString();
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}
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private void HandleDefenseStateEntered(float perfectWindowDuration)
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{
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ShowDefenseFeedback(
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perfectGuardWindowLabel,
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perfectGuardWindowColor,
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Mathf.Max(0.05f, perfectWindowDuration));
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}
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private void HandleDefenseResolved(bool isPerfectGuard, float preventedDamage)
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{
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if (preventedDamage <= 0f)
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return;
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ShowDefenseFeedback(
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isPerfectGuard ? perfectGuardFeedbackLabel : guardFeedbackLabel,
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isPerfectGuard ? perfectGuardFeedbackColor : guardFeedbackColor,
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defenseFeedbackDuration);
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}
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private void UpdateDefenseFeedback()
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{
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if (defenseFeedbackRemaining <= 0f)
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return;
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if (defenseFeedbackText == null)
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{
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EnsureDefenseFeedbackText();
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}
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if (defenseFeedbackText == null)
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return;
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defenseFeedbackRemaining = Mathf.Max(0f, defenseFeedbackRemaining - Time.deltaTime);
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defenseFeedbackText.alpha = defenseFeedbackDuration > 0f
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? defenseFeedbackRemaining / defenseFeedbackDuration
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: 0f;
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if (defenseFeedbackRemaining <= 0f)
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{
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defenseFeedbackText.text = string.Empty;
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defenseFeedbackText.alpha = 0f;
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}
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}
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private void ClearDefenseFeedback()
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{
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defenseFeedbackRemaining = 0f;
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if (defenseFeedbackText == null)
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return;
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defenseFeedbackText.text = string.Empty;
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defenseFeedbackText.alpha = 0f;
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}
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private void ShowDefenseFeedback(string message, Color color, float duration)
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{
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if (string.IsNullOrEmpty(message))
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return;
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if (defenseFeedbackText == null)
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{
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EnsureDefenseFeedbackText();
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}
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if (defenseFeedbackText == null)
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return;
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defenseFeedbackRemaining = Mathf.Max(0.05f, duration);
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defenseFeedbackText.text = message;
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defenseFeedbackText.color = color;
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defenseFeedbackText.alpha = 1f;
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}
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}
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}
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