- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
25 lines
663 B
C#
25 lines
663 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Synty.SidekickCharacters.Utils
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{
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public static class PartUtils
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{
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/// <summary>
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/// Checks if a given part is a base part or not.
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/// </summary>
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/// <param name="partName">The name of the part to check.</param>
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/// <returns>true if it is a base part; otherwise false</returns>
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public static bool IsBaseSpeciesPart(string partName)
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{
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if (string.IsNullOrEmpty(partName))
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{
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return false;
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}
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return partName.Contains("_BASE_");
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}
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}
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}
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