- Assets/_Game/ 하위로 게임 에셋 통합 - External/ 패키지 벤더별 분류 (Synty, Animations, UI) - 에셋 네이밍 컨벤션 확립 및 적용 (Data_Skill_, Data_SkillEffect_, Prefab_, Anim_, Model_, BT_ 등) - pre-commit hook으로 네이밍 컨벤션 자동 검사 추가 - RESTRUCTURE_CHECKLIST.md 작성 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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702 lines
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scale: {x: 1, y: 1, z: 1}
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- name: ik_foot_root
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|
parentName: root
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position: {x: -0, y: 0, z: 0}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
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scale: {x: 1, y: 1, z: 1}
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|
- name: ik_foot_l
|
|
parentName: ik_foot_root
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|
position: {x: -0.11175866, y: 0.052343525, z: 0.078439645}
|
|
rotation: {x: 0.000033909037, y: 0.7071068, z: -0.000033909037, w: 0.7071068}
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|
scale: {x: 1, y: 1, z: 1}
|
|
- name: ik_foot_r
|
|
parentName: ik_foot_root
|
|
position: {x: 0.11175866, y: 0.05234486, z: 0.07843973}
|
|
rotation: {x: 0.7071068, y: 0.000033910306, z: 0.7071068, w: -0.000033910306}
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|
scale: {x: 1, y: 1, z: 1}
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|
armTwist: 0.5
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|
foreArmTwist: 0.5
|
|
upperLegTwist: 0.5
|
|
legTwist: 0.5
|
|
armStretch: 0.05
|
|
legStretch: 0.05
|
|
feetSpacing: 0
|
|
globalScale: 1
|
|
rootMotionBoneName:
|
|
hasTranslationDoF: 0
|
|
hasExtraRoot: 1
|
|
skeletonHasParents: 1
|
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
|
autoGenerateAvatarMappingIfUnspecified: 1
|
|
animationType: 2
|
|
humanoidOversampling: 1
|
|
avatarSetup: 0
|
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
|
remapMaterialsIfMaterialImportModeIsNone: 0
|
|
additionalBone: 0
|
|
userData:
|
|
assetBundleName:
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|
assetBundleVariant:
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